Is there any way to import am fbx and its blendshapes in two separate files?
Hi. I have a character model exported in fbx with all his animation already imported in ue4. Now, I've made some blend shapes for him, but I have them in a separate file (same skeleton). Is there any way to import that blend shape, transferring all the morph in the main character (already imported)? Thanks
asked Nov 05 '15 at 10:41 PM in Using UE4
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