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Physics Object falling through floor

So, I have a bunch of weapons and items, that all are Skeletal Meshes and have physics assets. The problem is that when I put an object on the stage, it sometimes drops through the ground. I can sometimes click the play button, and it will just fall through. I really do not know what is wrong, I set the collision, for both the floor and the item to Block All, and generate overlap/generate hit events. It does not fall every time, but sometimes...

Any help could be appreciated.

Thanks

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asked Nov 06 '15 at 03:37 AM in Blueprint Scripting

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joelComberiati
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4 answers: sort voted first

Try enabling CCD in the details pane of the object and make sure your collision mesh fits your object.

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answered Nov 06 '15 at 08:57 AM

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ConnorTheScot
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avatar image joelComberiati Nov 06 '15 at 11:51 PM

This works perfectly, Thanks! If you put it as an answer I can accept it

avatar image ConnorTheScot Nov 07 '15 at 12:05 AM

Great stuff, glad i could help!

avatar image CryDead Jun 09 '17 at 03:06 PM

I've been suffer this for a long time you save me! Thanks man!

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Hi man , Check if the collision are setted as simple or complex, because if i remember right : the complex collision per poly just fall trough the ground using physics..

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answered Nov 06 '15 at 03:38 PM

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Est_engine
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Do you have Simulate Physics checked on? This would cause objects to be affected by gravity

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answered Nov 06 '15 at 03:54 AM

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TheDiceParadox
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avatar image joelComberiati Nov 06 '15 at 04:39 AM

Yes, but obviously I want them to be affected by gravity, but does using gravity allow it to fall through the ground? It would be quite inconvenient to have to create a new gravity system...

avatar image joelComberiati Nov 06 '15 at 04:58 AM

or maybe if it wasnt clear, I would like them to still be affected by gravity but they are dropping through the floor.

avatar image CKong Nov 06 '15 at 06:34 AM

Did you set your collision preset and other collision setting proberly? And check if you have modify those setting im play.

avatar image joelComberiati Nov 06 '15 at 07:23 AM

Yes, yes, I have checked, rechecked and re-rechecked, set the collision profile to BlockAll, and it stays that way the whole time

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If this is happening with Market Place Assets, the issue is the Physics Asset, simply change it out with one from a weapon is working right.

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answered Apr 25 '19 at 09:07 PM

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DLROKen
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