Out of video memory

Hi,

I’m spawning a few thousands actors with the code below. Actors are made of one billboard material component and a widget. I get a crash with out of memory error. As meshes may have thousand polygons, and a lot foliage can be spawned, why do U got this crash with simple billboard and a one word text widget ?

UMaterialInterface * materialInterface = gameInstance->starBillboardMaterialInstance;

for (int i = 0; i < systemCount; i++)
{
	UE_LOG(LogTemp, Warning, TEXT("Attach impostor %d"), i);
	FSolarSystem system = sector.SolatSystems[i];

	FActorSpawnParameters starSpawnParams;
	FString string = FString::FromInt(sectorIndex);
		string.Append(FString("_StarImpostor_"));
		string.AppendInt(i);

	FName baseName;
		baseName.AppendString(string);

	starSpawnParams.Name = baseName;
	starSpawnParams.bNoFail = true;

	AActor * star = world->SpawnActor(gameInstance->StarImpostor, &system.Position, new FRotator(FRotator::ZeroRotator), starSpawnParams);
	star->AttachRootComponentTo(defaultSceneRoot, NAME_None, EAttachLocation::KeepRelativeOffset);
}

EDIT :
With a few hundred actors it works better, but it crash at some point.
Even if there is only the billboard, not the widget.
Billboards glow more and more until the editor crashes.

Hey -

While a computer can handle having thousands of polygons and foliage, it normally doesn’t attempt to load them all at once. Creating thousands of actors in a single for loop is going to stop all other processing while it creates each actor. This is one reason why open world games have a “pop-in” effect so that it can limit the amount of information loaded at once.

Cheers

Crash happen later, not when creating the objects.
I said at the end :

“With a few hundred actors it works better, but it crash at some point. Even if there is only the billboard, not the widget. Billboards glow more and more until the editor crashes.”

No matter how many objects, it crashes. There’s a memory leak somewhere.
Around 20- 30 seconds after launching PIE and creating all actors.

I’ll need more information then if the crash is occurring after the actors have already been created. Could you post the callstack and log file from the crash? Additionally, can you explain how the code above is being used and/or post the full class where the code is defined to help me reproduce the crash on my machine?

Here are two screenshots. First taken immediatly after starting PIE, second one 25 sec later. Note how stars are more bright on the second one :

The full function code :

bool UAUGalaxy::CreateStarField(int sectorIndex, UWorld * world)
{
	if (sectorIndex < 0 || sectorIndex > Sectors.Num() - 1)
		return false;

	UE_LOG(LogTemp, Warning, TEXT("sectorIndex IN RANGE"));

	FGalaxySector sector = Sectors[sectorIndex];
	int systemCount = sector.SolarSystems.Num();

	if (systemCount > 0)
	{
		if (world)
		{
			UE_LOG(LogTemp, Warning, TEXT("WORLD FOUND !!!!!"));

			UAUGameInstance * gameInstance = (UAUGameInstance*)world->GetGameInstance();
			if (gameInstance)
			{
				FActorSpawnParameters spawnParams;
				spawnParams.Name = "StarField";
				spawnParams.bNoFail = true;

				AActor * StarField = world->SpawnActor(gameInstance->StarField, new FVector(FVector::ZeroVector), new FRotator(FRotator::ZeroRotator), spawnParams);
				USceneComponent * defaultSceneRoot = StarField->GetRootComponent();
				defaultSceneRoot->RegisterComponent();
				FGalaxySector sector = Sectors[sectorIndex];

				UE_LOG(LogTemp, Warning, TEXT("UAUGameInstance FOUND !!!!!"));
				UMaterialInterface * materialInterface = gameInstance->starBillboardMaterialInstance;

				for (int i = 0; i < systemCount; i++)
				{
					UE_LOG(LogTemp, Warning, TEXT("Attach impostor %d"), i);
					FSolarSystem system = sector.SolarSystems[i];

					FActorSpawnParameters starSpawnParams;
					FString string = FString::FromInt(sectorIndex);
					string.Append(FString("_StarImpostor_"));
					string.AppendInt(i);

					FName baseName;
					baseName.AppendString(string);

					starSpawnParams.Name = baseName;
					starSpawnParams.bNoFail = true;
					AActor * star = world->SpawnActor(gameInstance->StarImpostor, &system.Position, new FRotator(FRotator::ZeroRotator), starSpawnParams);
					star->AttachRootComponentTo(defaultSceneRoot, NAME_None, EAttachLocation::KeepRelativeOffset);
					/*
					UMaterialBillboardComponent * billBoard = 
						ConstructObject<UMaterialBillboardComponent>(UMaterialBillboardComponent::StaticClass(), defaultSceneRoot);
					billBoard->bGenerateOverlapEvents = false;
					billBoard->SetWorldLocation(system.Position);
					billBoard->AddElement(materialInterface, nullptr, true, .0025f, .0025f, nullptr);
					billBoard->SetHiddenInGame(false);
					billBoard->SetVisibility(true);
					billBoard->Activate(true);
					billBoard->AlwaysLoadOnClient = true;
					billBoard->AttachTo(defaultSceneRoot, NAME_None, EAttachLocation::KeepRelativeOffset);
					billBoard->MarkRenderStateDirty();
					billBoard->RegisterComponent();
					*/
				}

				//defaultSceneRoot->MarkRenderStateDirty();
			}
			else
			{
				UE_LOG(LogTemp, Warning, TEXT("No UAUGameInstance"));
				return false;
			}
		}
		else
		{
			UE_LOG(LogTemp, Warning, TEXT("No UWorld"));
			return false;
		}

		return true;
	}

	return false;
}

Called from :

APlayerController* AAbyssUniverseGameMode::SpawnPlayerController(ENetRole InRemoteRole, FVector const& SpawnLocation, FRotator const& SpawnRotation)
{
	APlayerController * NewPlayer = Super::SpawnPlayerController(InRemoteRole, SpawnLocation, SpawnRotation);
	AAUPlayerController * pc = Cast<AAUPlayerController>(NewPlayer);
	
	if (pc)
	{
		UE_LOG(LogTemp, Warning, TEXT("AAUPlayerController OK"));
		UAUGameInstance * gameInstance = Cast<UAUGameInstance>(GetGameInstance());
		UWorld * world = GetWorld();

		if (gameInstance)
		{
			UE_LOG(LogTemp, Warning, TEXT("UAUGameInstance OK"));
			UAUGalaxy * galaxy = gameInstance->Galaxy;

			if (galaxy)
			{
				UE_LOG(LogTemp, Warning, TEXT("UAUGalaxy OK"));
				**galaxy->CreateStarField(gameInstance->StartSector, world);**
				/*
				ULevel * level = galaxy->CreateSolarSystem(gameInstance->StartSector, gameInstance->StartSystem, world);
				if (level)
				{
					pc->ClientTravel(level->GetFName().ToString(), ETravelType::TRAVEL_Absolute); //?listen <- tell server
				}
				*/
			}
			else
			{
				UE_LOG(LogTemp, Warning, TEXT("NO UAUGalaxy"));
			}
		}
		else
		{
			UE_LOG(LogTemp, Warning, TEXT("WRONG GameInstance"));
		}
	}
	else
	{
		UE_LOG(LogTemp, Warning, TEXT("WRONG PlayerController"));
	}
	return pc;
}

And the diagnostic :

Generating report for minidump

Application version 4.9.2
… built from changelist 2707645

OS version 6.1.0.7601
Running 8 x64 processors
Exception was “Unknown exception - code 00000001 (first/second chance not available)”

Source context from “engine/source/runtime/coreuobject/private/uobject/garbagecollection.cpp”

774
775 // Instead of reading information about reference from stream and caching it like below we access
776 // the same memory address over and over and over again to avoid a nasty LHS penalty. Not reading
777 // the reference info means we need to manually increment the token index to skip to the next one.
778 TokenStreamIndex++;
779 // Helper to make code more readable and hide the ugliness that is avoiding LHSs from caching.
780 #define REFERENCE_INFO TokenStream->AccessReferenceInfo( ReferenceTokenStreamIndex )
781
782 if( REFERENCE_INFO.Type == GCRT_Object )
783 {
784 // We’re dealing with an object reference.
785 UObject** ObjectPtr = (UObject**)(StackEntryData + REFERENCE_INFO.Offset);
786 UObject*& Object = ObjectPtr;
787 TokenReturnCount = REFERENCE_INFO.ReturnCount;
788 ***** HandleTokenStreamObjectReference(NewObjectsToSerialize, CurrentObject, Object, ReferenceTokenStreamIndex, true);
789 }
790 else if( REFERENCE_INFO.Type == GCRT_ArrayObject )
791 {
792 // We’re dealing with an array of object references.
793 TArray<UObject
>& ObjectArray = ((TArray<UObject>*)(StackEntryData + REFERENCE_INFO.Offset));
794 TokenReturnCount = REFERENCE_INFO.ReturnCount;
795 for( int32 ObjectIndex = 0, ObjectNum = ObjectArray.Num(); ObjectIndex < ObjectNum; ++ObjectIndex )
796 {
797 HandleTokenStreamObjectReference(NewObjectsToSerialize, CurrentObject, ObjectArray[ObjectIndex], ReferenceTokenStreamIndex, true);
798 }
799 }
800 else if( REFERENCE_INFO.Type == GCRT_ArrayStruct )
801 {
802 // We’re dealing with a dynamic array of structs.
803 const FScriptArray& Array = ((FScriptArray)(StackEntryData + REFERENCE_INFO.Offset));

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
UE4Editor_CoreUObject!FArchiveRealtimeGC::ProcessObjectArray() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:789]
UE4Editor_CoreUObject!TGraphTask::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\async\taskgraphinterfaces.h:797]
UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:539]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:340]
UE4Editor_Core!FTaskThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:690]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

389 loaded modules
ue4editor.exe (4.9.2.0) 0x000000003f680000 0x00068000 engine/binaries/win64
ue4editor-abyssuniverse-9516.dll (4.9.2.0) 0x00000000fa9d0000 0x0005f000 abyssuniverse/binaries/win64
ue4editor-abyssuniverse.dll (4.9.2.0) 0x00000000d4190000 0x0005f000 abyssuniverse/binaries/win64
ue4editor-archvischaracter.dll (4.9.2.0) 0x00000000d19a0000 0x0003f000 archvischaracter/binaries/win64
WLIDNSP.DLL (7.250.4311.0) 0x00000000f6a90000 0x0002f000 C:\Program Files\Common Files\Microsoft Shared\Windows Live
advapi32.dll (6.1.7601.18869) 0x00000000fe420000 0x000db000 C:\Windows\System32
api-ms-win-downlevel-advapi32-l1-1-0.dll (6.2.9200.16492) 0x00000000fd060000 0x00005000 C:\Windows\System32
api-ms-win-downlevel-normaliz-l1-1-0.dll (6.2.9200.16492) 0x00000000fd0b0000 0x00003000 C:\Windows\System32
api-ms-win-downlevel-ole32-l1-1-0.dll (6.2.9200.16492) 0x00000000fd0a0000 0x00004000 C:\Windows\System32
api-ms-win-downlevel-shlwapi-l1-1-0.dll (6.2.9200.16492) 0x00000000fcf80000 0x00004000 C:\Windows\System32
api-ms-win-downlevel-shlwapi-l2-1-0.dll (6.2.9200.16492) 0x00000000eab40000 0x00004000 C:\Windows\System32
api-ms-win-downlevel-user32-l1-1-0.dll (6.2.9200.16492) 0x00000000fcfb0000 0x00004000 C:\Windows\System32
api-ms-win-downlevel-version-l1-1-0.dll (6.2.9200.16492) 0x00000000fd070000 0x00004000 C:\Windows\System32
apphelp.dll (6.1.7601.18777) 0x00000000fcda0000 0x00057000 C:\Windows\System32
atl.dll (6.5.0.2284) 0x00000000f9c10000 0x00019000 C:\Windows\System32
AudioSes.dll (6.1.7601.18741) 0x00000000f9790000 0x0004f000 C:\Windows\System32
avrt.dll (6.1.7600.16385) 0x00000000fac10000 0x00009000 C:\Windows\System32
bcrypt.dll (6.1.7600.16385) 0x00000000fc8b0000 0x00022000 C:\Windows\System32
bcryptprimitives.dll (6.1.7601.17514) 0x00000000fc350000 0x0004c000 C:\Windows\System32
cfgmgr32.dll (6.1.7601.17514) 0x00000000fd230000 0x00036000 C:\Windows\System32
clbcatq.dll (6.1.7600.16385) 0x00000000fe500000 0x00099000 C:\Windows\System32
comdlg32.dll (6.1.7601.17514) 0x00000000fdae0000 0x00097000 C:\Windows\System32
crypt32.dll (6.1.7601.18839) 0x00000000fd0c0000 0x0016d000 C:\Windows\System32
CRYPTBASE.dll (6.1.7601.18912) 0x00000000fce00000 0x0000f000 C:\Windows\System32
cryptsp.dll (6.1.7601.18741) 0x00000000fc760000 0x00018000 C:\Windows\System32
d3d11.dll (6.2.9200.16570) 0x00000000f45b0000 0x001d5000 C:\Windows\System32
d3d8thk.dll (6.1.7600.16385) 0x00000000f43b0000 0x00007000 C:\Windows\System32
d3d9.dll (6.1.7601.17514) 0x00000000f1130000 0x001ff000 C:\Windows\System32
D3DCOMPILER_43.dll (9.29.952.3111) 0x00000000fa6f0000 0x0026f000 C:\Windows\System32
dbghelp.dll (6.1.7601.17514) 0x00000000e9ce0000 0x00125000 C:\Windows\System32
dciman32.dll (6.1.7601.18923) 0x00000000fab80000 0x00008000 C:\Windows\System32
ddraw.dll (6.1.7600.16385) 0x00000000e9e20000 0x000f1000 C:\Windows\System32
devobj.dll (6.1.7600.16385) 0x00000000fd080000 0x0001a000 C:\Windows\System32
dhcpcsvc.dll (6.1.7600.16385) 0x00000000f9860000 0x00018000 C:\Windows\System32
dnsapi.dll (6.1.7601.17570) 0x00000000fc580000 0x0005b000 C:\Windows\System32
dsound.dll (6.1.7600.16385) 0x00000000f07d0000 0x00088000 C:\Windows\System32
dui70.dll (6.1.7600.16385) 0x00000000fb330000 0x000f2000 C:\Windows\System32
duser.dll (6.1.7600.16385) 0x00000000fb2e0000 0x00043000 C:\Windows\System32
dwmapi.dll (6.1.7601.18796) 0x00000000fb220000 0x00018000 C:\Windows\System32
dxgi.dll (6.2.9200.16492) 0x00000000f4910000 0x0005d000 C:\Windows\System32
DXGIDebug.dll (9.30.9600.17336) 0x00000000f4380000 0x00026000 C:\Windows\System32
explorerframe.dll (6.1.7601.17514) 0x00000000f4a40000 0x001ca000 C:\Windows\System32
FWPUCLNT.DLL (6.1.7601.18283) 0x00000000f98b0000 0x00053000 C:\Windows\System32
gdi32.dll (6.1.7601.18898) 0x00000000fd350000 0x00067000 C:\Windows\System32
glu32.dll (6.1.7600.16385) 0x00000000f93d0000 0x0002d000 C:\Windows\System32
iertutil.dll (11.0.9600.17840) 0x00000000fd3c0000 0x002c7000 C:\Windows\System32
imm32.dll (6.1.7600.16385) 0x00000000fd320000 0x0002e000 C:\Windows\System32
IPHLPAPI.DLL (6.1.7601.17514) 0x00000000f9a20000 0x00027000 C:\Windows\System32
kernel32.dll (6.1.7601.18869) 0x0000000077090000 0x0011f000 C:\Windows\System32
KERNELBASE.dll (6.1.7601.18869) 0x00000000fd2b0000 0x0006c000 C:\Windows\System32
ksuser.dll (6.1.7600.16385) 0x0000000074c20000 0x00006000 C:\Windows\System32
lpk.dll (6.1.7601.18923) 0x00000000fdbb0000 0x0000e000 C:\Windows\System32
mf.dll (12.0.7601.18741) 0x00000000e8430000 0x003f1000 C:\Windows\System32
mfplat.dll (12.0.7601.18741) 0x00000000f8d90000 0x0006d000 C:\Windows\System32
MFPlay.dll (12.0.7601.17514) 0x00000000d4480000 0x0003e000 C:\Windows\System32
MMDevAPI.dll (6.1.7600.16385) 0x00000000fb240000 0x0004b000 C:\Windows\System32
msasn1.dll (6.1.7601.17514) 0x00000000fcf60000 0x0000f000 C:\Windows\System32
mscoree.dll (4.0.40305.0) 0x00000000f76d0000 0x0006f000 C:\Windows\System32
msctf.dll (6.1.7601.18731) 0x00000000fe5a0000 0x00109000 C:\Windows\System32
msvcp100.dll (10.0.40219.325) 0x0000000071af0000 0x00098000 C:\Windows\System32
msvcp120.dll (12.0.21005.1) 0x00000000f5d20000 0x000a6000 C:\Windows\System32
msvcr100.dll (10.0.40219.325) 0x0000000071ca0000 0x000d2000 C:\Windows\System32
msvcr120.dll (12.0.21005.1) 0x00000000e9260000 0x000ef000 C:\Windows\System32
msvcrt.dll (6.1.8638.17744) 0x00000000fd9a0000 0x0009f000 C:\Windows\System32
mswsock.dll (6.1.7601.18254) 0x00000000fc700000 0x00055000 C:\Windows\System32
netapi32.dll (6.1.7601.17887) 0x00000000f9e80000 0x00016000 C:\Windows\System32
netutils.dll (6.1.7601.17514) 0x00000000f9e70000 0x0000c000 C:\Windows\System32
normaliz.dll (6.1.7600.16385) 0x0000000077370000 0x00003000 C:\Windows\System32
nsi.dll (6.1.7600.16385) 0x00000000fdb80000 0x00008000 C:\Windows\System32
ntdll.dll (6.1.7601.18869) 0x00000000771b0000 0x001a9000 C:\Windows\System32
ntmarta.dll (6.1.7600.16385) 0x00000000fb830000 0x0002d000 C:\Windows\System32
nvapi64.dll (10.18.13.5850) 0x00000000f8840000 0x00391000 C:\Windows\System32
nvspcap64.dll (2.5.15.46) 0x0000000080000000 0x001a7000 C:\Windows\System32
nvwgf2umx.dll (10.18.13.5850) 0x00000000ef3d0000 0x0108e000 C:\Windows\System32
ole32.dll (6.1.7601.18915) 0x00000000fdc10000 0x00203000 C:\Windows\System32
oleaut32.dll (6.1.7601.18679) 0x00000000fdfb0000 0x000d7000 C:\Windows\System32
opengl32.dll (6.1.7600.16385) 0x00000000e8910000 0x0011d000 C:\Windows\System32
powrprof.dll (6.1.7600.16385) 0x00000000fad50000 0x0002c000 C:\Windows\System32
profapi.dll (6.1.7600.16385) 0x00000000fcf70000 0x0000f000 C:\Windows\System32
propsys.dll (7.0.7601.17514) 0x00000000fb6b0000 0x0012c000 C:\Windows\System32
psapi.dll (6.1.7600.16385) 0x0000000077380000 0x00007000 C:\Windows\System32
rasadhlp.dll (6.1.7600.16385) 0x00000000f6a80000 0x00008000 C:\Windows\System32
rpcrt4.dll (6.1.7601.18912) 0x00000000fe090000 0x0012d000 C:\Windows\System32
RpcRtRemote.dll (6.1.7601.17514) 0x00000000fceb0000 0x00014000 C:\Windows\System32
rsaenh.dll (6.1.7600.16385) 0x00000000fc460000 0x00047000 C:\Windows\System32
samcli.dll (6.1.7601.17514) 0x00000000f9e30000 0x00014000 C:\Windows\System32
samlib.dll (6.1.7600.16385) 0x00000000fb7e0000 0x0001d000 C:\Windows\System32
sechost.dll (6.1.7601.18869) 0x00000000fdac0000 0x0001f000 C:\Windows\System32
secur32.dll (6.1.7601.18912) 0x00000000fcaf0000 0x0000b000 C:\Windows\System32
setupapi.dll (6.1.7601.17514) 0x00000000fd690000 0x001d7000 C:\Windows\System32
shell32.dll (6.1.7601.18762) 0x00000000fe6b0000 0x00d89000 C:\Windows\System32
shlwapi.dll (6.1.7601.17514) 0x00000000ff440000 0x00071000 C:\Windows\System32
srvcli.dll (6.1.7601.17514) 0x00000000fca50000 0x00023000 C:\Windows\System32
sspicli.dll (6.1.7601.18912) 0x00000000fcd70000 0x00025000 C:\Windows\System32
urlmon.dll (11.0.9600.17840) 0x00000000fde20000 0x00185000 C:\Windows\System32
user32.dll (6.1.7601.17514) 0x0000000076f90000 0x000fa000 C:\Windows\System32
userenv.dll (6.1.7601.17514) 0x00000000fcf90000 0x0001e000 C:\Windows\System32
usp10.dll (1.626.7601.18454) 0x00000000fd870000 0x000c9000 C:\Windows\System32
uxtheme.dll (6.1.7600.16385) 0x00000000fb650000 0x00056000 C:\Windows\System32
version.dll (6.1.7600.16385) 0x00000000fbd50000 0x0000c000 C:\Windows\System32
webio.dll (6.1.7601.17725) 0x00000000faef0000 0x00064000 C:\Windows\System32
wer.dll (6.1.7601.18381) 0x00000000f6e50000 0x0007c000 C:\Windows\System32
windowscodecs.dll (6.2.9200.16492) 0x00000000f9fc0000 0x00161000 C:\Windows\System32
winhttp.dll (6.1.7601.17514) 0x00000000faf60000 0x00071000 C:\Windows\System32
wininet.dll (11.0.9600.17840) 0x00000000fe1c0000 0x0025a000 C:\Windows\System32
winmm.dll (6.1.7600.16385) 0x00000000f9820000 0x0003b000 C:\Windows\System32
winnsi.dll (6.1.7600.16385) 0x00000000f9a10000 0x0000b000 C:\Windows\System32
wintrust.dll (6.1.7601.18839) 0x00000000fd270000 0x0003b000 C:\Windows\System32
wkscli.dll (6.1.7601.17514) 0x00000000f9e50000 0x00015000 C:\Windows\System32
Wldap32.dll (6.1.7601.17514) 0x00000000fd940000 0x00052000 C:\Windows\System32
ws2_32.dll (6.1.7601.17514) 0x00000000fdbc0000 0x0004d000 C:\Windows\System32
wship6.dll (6.1.7600.16385) 0x00000000fc6f0000 0x00007000 C:\Windows\System32
WSHTCPIP.DLL (6.1.7600.16385) 0x00000000fc0b0000 0x00007000 C:\Windows\System32
X3DAudio1_7.dll (9.28.1886.0) 0x000000005e2b0000 0x00009000 C:\Windows\System32
XAPOFX1_5.dll (9.29.1962.0) 0x00000000d5ea0000 0x00015000 C:\Windows\System32
XAudio2_7.dll (9.29.1962.0) 0x00000000d1230000 0x0008b000 C:\Windows\System32
XINPUT1_3.dll (9.18.944.0) 0x00000000000d0000 0x0001e000 C:\Windows\System32
comctl32.dll (6.1.7601.18837) 0x00000000fb860000 0x001f4000 C:\Windows\winsxs\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_fa3b1e3d17594757
ue4editor-cablecomponent.dll (4.9.2.0) 0x00000000d1950000 0x0004d000 cablecomponent/binaries/win64
ue4editor-characterai.dll (4.9.2.0) 0x00000000cf100000 0x00020000 characterai/binaries/win64
ue4editor-custommeshcomponent.dll (4.9.2.0) 0x00000000d1900000 0x00041000 custommeshcomponent/binaries/win64
icudt53.dll (0.0.0.0) 0x000000005dff0000 0x00002000 engine/binaries/thirdparty/icu/icu4c-53_1/win64/vs2013
icuin53.dll (53.1.0.0) 0x000000005dc10000 0x0022f000 engine/binaries/thirdparty/icu/icu4c-53_1/win64/vs2013
icuio53.dll (53.1.0.0) 0x000000005db70000 0x00015000 engine/binaries/thirdparty/icu/icu4c-53_1/win64/vs2013
icule53.dll (53.1.0.0) 0x000000005dbb0000 0x00057000 engine/binaries/thirdparty/icu/icu4c-53_1/win64/vs2013
iculx53.dll (53.1.0.0) 0x000000005db90000 0x00014000 engine/binaries/thirdparty/icu/icu4c-53_1/win64/vs2013
icuuc53.dll (53.1.0.0) 0x000000005de40000 0x001ab000 engine/binaries/thirdparty/icu/icu4c-53_1/win64/vs2013
leap.dll (2.2.6.0) 0x00000000d1710000 0x0016b000 engine/binaries/thirdparty/leap/win64
nvtt_64.dll (2.0.6.0) 0x00000000d89b0000 0x00027000 engine/binaries/thirdparty/nvtexturetools/win64
libogg_64.dll (1.2.2.0) 0x00000000faee0000 0x0000f000 engine/binaries/thirdparty/ogg/win64/vs2013
apex_clothingprofile_x64.dll (1.3.3.0) 0x00000000d7590000 0x0019a000 engine/binaries/thirdparty/physx/apex-1.3/win64/vs2013
apex_destructibleprofile_x64.dll (1.3.3.0) 0x00000000d7b60000 0x00223000 engine/binaries/thirdparty/physx/apex-1.3/win64/vs2013
apex_legacyprofile_x64.dll (1.3.3.0) 0x00000000d7730000 0x0042c000 engine/binaries/thirdparty/physx/apex-1.3/win64/vs2013
apexframeworkprofile_x64.dll (1.3.3.0) 0x00000000d7d90000 0x00172000 engine/binaries/thirdparty/physx/apex-1.3/win64/vs2013
nvtoolsext64_1.dll (0.0.0.0) 0x00000000fa960000 0x00010000 engine/binaries/thirdparty/physx/physx-3.3/win64/vs2013
physx3commonprofile_x64.dll (0.0.0.0) 0x00000000d8310000 0x001eb000 engine/binaries/thirdparty/physx/physx-3.3/win64/vs2013
physx3cookingprofile_x64.dll (0.0.0.0) 0x00000000d7f10000 0x00033000 engine/binaries/thirdparty/physx/physx-3.3/win64/vs2013
physx3profile_x64.dll (0.0.0.0) 0x00000000d7f50000 0x003bd000 engine/binaries/thirdparty/physx/physx-3.3/win64/vs2013
textureconverter.dll (0.0.0.0) 0x00000000d67c0000 0x00626000 engine/binaries/thirdparty/qualcomm/win64
libvorbis_64.dll (1.3.2.0) 0x00000000d6e70000 0x001a5000 engine/binaries/thirdparty/vorbis/win64/vs2013
libvorbisfile_64.dll (1.3.2.0) 0x00000000fa380000 0x0000d000 engine/binaries/thirdparty/vorbis/win64/vs2013
ue4editor-android_astctargetplatform.dll (4.9.2.0) 0x00000000d7390000 0x00039000 engine/binaries/win64/android
ue4editor-android_atctargetplatform.dll (4.9.2.0) 0x00000000d7350000 0x00038000 engine/binaries/win64/android
ue4editor-android_dxttargetplatform.dll (4.9.2.0) 0x00000000d7310000 0x00038000 engine/binaries/win64/android
ue4editor-android_etc1targetplatform.dll (4.9.2.0) 0x00000000d72d0000 0x00038000 engine/binaries/win64/android
ue4editor-android_etc2targetplatform.dll (4.9.2.0) 0x00000000d7290000 0x00038000 engine/binaries/win64/android
ue4editor-android_pvrtctargetplatform.dll (4.9.2.0) 0x00000000d7250000 0x00038000 engine/binaries/win64/android
ue4editor-androiddevicedetection.dll (4.9.2.0) 0x00000000cf6e0000 0x0002b000 engine/binaries/win64/android
ue4editor-androidplatformeditor.dll (4.9.2.0) 0x00000000cf710000 0x00058000 engine/binaries/win64/android
ue4editor-androidruntimesettings.dll (4.9.2.0) 0x00000000cf7b0000 0x00036000 engine/binaries/win64/android
ue4editor-androidtargetplatform.dll (4.9.2.0) 0x00000000d73d0000 0x00037000 engine/binaries/win64/android
ue4editor-html5platformeditor.dll (4.9.2.0) 0x00000000cf6a0000 0x00035000 engine/binaries/win64/html5
ue4editor-html5targetplatform.dll (4.9.2.0) 0x00000000d7210000 0x00031000 engine/binaries/win64/html5
ue4editor-iosplatformeditor.dll (4.9.2.0) 0x00000000cf5c0000 0x000d7000 engine/binaries/win64/ios
ue4editor-iosruntimesettings.dll (4.9.2.0) 0x00000000cf770000 0x00032000 engine/binaries/win64/ios
ue4editor-iostargetplatform.dll (4.9.2.0) 0x00000000d71c0000 0x00043000 engine/binaries/win64/ios
libfbxsdk.dll (2014.2.0.0) 0x00000000dc3c0000 0x007c7000 engine/binaries/win64
ue4editor-linuxnoeditortargetplatform.dll (4.9.2.0) 0x00000000d70f0000 0x0002f000 engine/binaries/win64/linux
ue4editor-linuxservertargetplatform.dll (4.9.2.0) 0x00000000d70c0000 0x0002f000 engine/binaries/win64/linux
ue4editor-linuxtargetplatform.dll (4.9.2.0) 0x00000000d7080000 0x00039000 engine/binaries/win64/linux
ue4editor-actorpickermode.dll (4.9.2.0) 0x00000000fa130000 0x00032000 engine/binaries/win64
ue4editor-addcontentdialog.dll (4.9.2.0) 0x00000000d9810000 0x00117000 engine/binaries/win64
ue4editor-aigraph.dll (4.9.2.0) 0x00000000d4690000 0x000b0000 engine/binaries/win64
ue4editor-aimodule.dll (4.9.2.0) 0x00000000d9ae0000 0x00494000 engine/binaries/win64
ue4editor-aitestsuite.dll (4.9.2.0) 0x00000000d12c0000 0x000d5000 engine/binaries/win64
ue4editor-alldesktoptargetplatform.dll (4.9.2.0) 0x00000000d74e0000 0x00026000 engine/binaries/win64
ue4editor-analytics.dll (4.9.2.0) 0x00000000d1210000 0x0001c000 engine/binaries/win64
ue4editor-analyticset.dll (4.9.2.0) 0x00000000d11d0000 0x0003f000 engine/binaries/win64
ue4editor-animgraph.dll (4.9.2.0) 0x00000000e7a30000 0x00186000 engine/binaries/win64
ue4editor-animgraphruntime.dll (4.9.2.0) 0x00000000da300000 0x0007f000 engine/binaries/win64
ue4editor-appframework.dll (4.9.2.0) 0x00000000e7bc0000 0x0040c000 engine/binaries/win64
ue4editor-assetregistry.dll (4.9.2.0) 0x00000000d3690000 0x000a5000 engine/binaries/win64
ue4editor-assettools.dll (4.9.2.0) 0x00000000d4c60000 0x00215000 engine/binaries/win64
ue4editor-audioformatadpcm.dll (4.9.2.0) 0x00000000d7050000 0x00025000 engine/binaries/win64
ue4editor-audioformatogg.dll (4.9.2.0) 0x00000000d7020000 0x00026000 engine/binaries/win64
ue4editor-audioformatopus.dll (4.9.2.0) 0x00000000d6df0000 0x0007c000 engine/binaries/win64
ue4editor-automationcontroller.dll (4.9.2.0) 0x00000000d0af0000 0x0005d000 engine/binaries/win64
ue4editor-automationmessages.dll (4.9.2.0) 0x00000000d0ab0000 0x00038000 engine/binaries/win64
ue4editor-automationwindow.dll (4.9.2.0) 0x00000000d0b50000 0x00186000 engine/binaries/win64
ue4editor-automationworker.dll (4.9.2.0) 0x00000000cf0c0000 0x00037000 engine/binaries/win64
ue4editor-behaviortreeeditor.dll (4.9.2.0) 0x00000000d4740000 0x0025f000 engine/binaries/win64
ue4editor-blueprintgraph.dll (4.9.2.0) 0x00000000db8b0000 0x00430000 engine/binaries/win64
ue4editor-blutility.dll (4.9.2.0) 0x00000000d0000000 0x0008e000 engine/binaries/win64
ue4editor-bspmode.dll (4.9.2.0) 0x00000000cefb0000 0x00080000 engine/binaries/win64
ue4editor-cef3utils.dll (4.9.2.0) 0x00000000d3150000 0x0001a000 engine/binaries/win64
ue4editor-classviewer.dll (4.9.2.0) 0x00000000d94c0000 0x000e7000 engine/binaries/win64
ue4editor-collectionmanager.dll (4.9.2.0) 0x00000000ce7d0000 0x0006f000 engine/binaries/win64
ue4editor-collisionanalyzer.dll (4.9.2.0) 0x00000000d4a20000 0x000ea000 engine/binaries/win64
ue4editor-componentvisualizers.dll (4.9.2.0) 0x00000000d0de0000 0x00056000 engine/binaries/win64
ue4editor-configeditor.dll (4.9.2.0) 0x00000000d4e80000 0x00064000 engine/binaries/win64
ue4editor-contentbrowser.dll (4.9.2.0) 0x00000000d3880000 0x004b7000 engine/binaries/win64
ue4editor-cookingstats.dll (4.9.2.0) 0x00000000d6160000 0x00025000 engine/binaries/win64
ue4editor-core.dll (4.9.2.0) 0x00000000e2510000 0x007ac000 engine/binaries/win64
ue4editor-coreuobject.dll (4.9.2.0) 0x00000000e7fd0000 0x00456000 engine/binaries/win64
ue4editor-crashtracker.dll (4.9.2.0) 0x00000000ce6f0000 0x00033000 engine/binaries/win64
ue4editor-d3d11rhi.dll (4.9.2.0) 0x00000000d8c40000 0x000f0000 engine/binaries/win64
ue4editor-deriveddatacache.dll (4.9.2.0) 0x00000000d6190000 0x0006e000 engine/binaries/win64
ue4editor-desktopplatform.dll (4.9.2.0) 0x00000000ed740000 0x00075000 engine/binaries/win64
ue4editor-desktopwidgets.dll (4.9.2.0) 0x00000000d5080000 0x00032000 engine/binaries/win64
ue4editor-detailcustomizations.dll (4.9.2.0) 0x00000000d50c0000 0x00961000 engine/binaries/win64
ue4editor-devicemanager.dll (4.9.2.0) 0x00000000d0840000 0x00266000 engine/binaries/win64
ue4editor-deviceprofileeditor.dll (4.9.2.0) 0x00000000cfcb0000 0x00110000 engine/binaries/win64
ue4editor-directorywatcher.dll (4.9.2.0) 0x00000000d93f0000 0x00060000 engine/binaries/win64
ue4editor-documentation.dll (4.9.2.0) 0x00000000d1090000 0x00097000 engine/binaries/win64
ue4editor-editorlivestreaming.dll (4.9.2.0) 0x00000000cf580000 0x0003f000 engine/binaries/win64
ue4editor-editorsettingsviewer.dll (4.9.2.0) 0x00000000d01b0000 0x00033000 engine/binaries/win64
ue4editor-editorstyle.dll (4.9.2.0) 0x00000000dbce0000 0x00299000 engine/binaries/win64
ue4editor-editorwidgets.dll (4.9.2.0) 0x00000000da4d0000 0x000a4000 engine/binaries/win64
ue4editor-engine.dll (4.9.2.0) 0x00000000df560000 0x02fab000 engine/binaries/win64
ue4editor-enginemessages.dll (4.9.2.0) 0x00000000d9f90000 0x0002c000 engine/binaries/win64
ue4editor-enginesettings.dll (4.9.2.0) 0x00000000f9400000 0x0003e000 engine/binaries/win64
ue4editor-foliage.dll (4.9.2.0) 0x00000000e9440000 0x00118000 engine/binaries/win64
ue4editor-foliageedit.dll (4.9.2.0) 0x00000000cea10000 0x001d7000 engine/binaries/win64
ue4editor-functionaltesting.dll (4.9.2.0) 0x00000000d49a0000 0x0007f000 engine/binaries/win64
ue4editor-gamelivestreaming.dll (4.9.2.0) 0x00000000d1130000 0x00052000 engine/binaries/win64
ue4editor-gameplaydebugger.dll (4.9.2.0) 0x00000000d45a0000 0x000e3000 engine/binaries/win64
ue4editor-gameplaytags.dll (4.9.2.0) 0x00000000da380000 0x00097000 engine/binaries/win64
ue4editor-gameplaytagseditor.dll (4.9.2.0) 0x00000000cfe70000 0x00127000 engine/binaries/win64
ue4editor-gameplaytasks.dll (4.9.2.0) 0x00000000e90f0000 0x00074000 engine/binaries/win64
ue4editor-gameplaytaskseditor.dll (4.9.2.0) 0x00000000d4560000 0x00039000 engine/binaries/win64
ue4editor-gameprojectgeneration.dll (4.9.2.0) 0x00000000d95b0000 0x00258000 engine/binaries/win64
ue4editor-gammaui.dll (4.9.2.0) 0x00000000d1040000 0x00044000 engine/binaries/win64
ue4editor-geometrymode.dll (4.9.2.0) 0x00000000ceeb0000 0x000c7000 engine/binaries/win64
ue4editor-grapheditor.dll (4.9.2.0) 0x00000000dbf80000 0x00433000 engine/binaries/win64
ue4editor-hardwaretargeting.dll (4.9.2.0) 0x00000000d9450000 0x00061000 engine/binaries/win64
ue4editor-headmounteddisplay.dll (4.9.2.0) 0x00000000d5e60000 0x0003a000 engine/binaries/win64
ue4editor-hotreload.dll (4.9.2.0) 0x00000000d2610000 0x0006a000 engine/binaries/win64
ue4editor-http.dll (4.9.2.0) 0x00000000d9330000 0x000b6000 engine/binaries/win64
ue4editor-imagecore.dll (4.9.2.0) 0x00000000e9740000 0x0001c000 engine/binaries/win64
ue4editor-imagewrapper.dll (4.9.2.0) 0x00000000d6650000 0x00167000 engine/binaries/win64
ue4editor-inputbindingeditor.dll (4.9.2.0) 0x00000000d0110000 0x0009f000 engine/binaries/win64
ue4editor-inputcore.dll (4.9.2.0) 0x00000000f8eb0000 0x00064000 engine/binaries/win64
ue4editor-internationalization.dll (4.9.2.0) 0x00000000ea060000 0x00055000 engine/binaries/win64
ue4editor-internationalizationsettings.dll (4.9.2.0) 0x00000000d4f90000 0x00089000 engine/binaries/win64
ue4editor-introtutorials.dll (4.9.2.0) 0x00000000cf360000 0x0021f000 engine/binaries/win64
ue4editor-json.dll (4.9.2.0) 0x00000000fa3d0000 0x00029000 engine/binaries/win64
ue4editor-jsonutilities.dll (4.9.2.0) 0x00000000f8e00000 0x00037000 engine/binaries/win64
ue4editor-kismet.dll (4.9.2.0) 0x00000000dab70000 0x008cc000 engine/binaries/win64
ue4editor-kismetcompiler.dll (4.9.2.0) 0x00000000db770000 0x0013f000 engine/binaries/win64
ue4editor-kismetwidgets.dll (4.9.2.0) 0x00000000e9370000 0x000c7000 engine/binaries/win64
ue4editor-landscape.dll (4.9.2.0) 0x00000000e8ad0000 0x00305000 engine/binaries/win64
ue4editor-landscapeeditor.dll (4.9.2.0) 0x00000000cebf0000 0x002b6000 engine/binaries/win64
ue4editor-launchdaemonmessages.dll (4.9.2.0) 0x00000000d7190000 0x00023000 engine/binaries/win64
ue4editor-layers.dll (4.9.2.0) 0x00000000d0ce0000 0x000f6000 engine/binaries/win64
ue4editor-leveleditor.dll (4.9.2.0) 0x00000000d3270000 0x0041d000 engine/binaries/win64
ue4editor-localization.dll (4.9.2.0) 0x00000000d2680000 0x00101000 engine/binaries/win64
ue4editor-localizationdashboard.dll (4.9.2.0) 0x00000000cfaa0000 0x0020b000 engine/binaries/win64
ue4editor-localizationservice.dll (4.9.2.0) 0x00000000cfa40000 0x00051000 engine/binaries/win64
ue4editor-logvisualizer.dll (4.9.2.0) 0x00000000cf180000 0x001db000 engine/binaries/win64
ue4editor-mainframe.dll (4.9.2.0) 0x00000000d28b0000 0x000b7000 engine/binaries/win64
ue4editor-materialeditor.dll (4.9.2.0) 0x00000000da030000 0x00221000 engine/binaries/win64
ue4editor-materialutilities.dll (4.9.2.0) 0x00000000f5ce0000 0x0003c000 engine/binaries/win64
ue4editor-media.dll (4.9.2.0) 0x00000000d44c0000 0x0001f000 engine/binaries/win64
ue4editor-mediaassets.dll (4.9.2.0) 0x00000000d4f30000 0x00057000 engine/binaries/win64
ue4editor-mergeactors.dll (4.9.2.0) 0x00000000cf7f0000 0x000c4000 engine/binaries/win64
ue4editor-meshpaint.dll (4.9.2.0) 0x00000000d3d40000 0x00189000 engine/binaries/win64
ue4editor-meshutilities.dll (4.9.2.0) 0x00000000d6090000 0x000cb000 engine/binaries/win64
ue4editor-messagelog.dll (4.9.2.0) 0x00000000d4b40000 0x00115000 engine/binaries/win64
ue4editor-messaging.dll (4.9.2.0) 0x00000000d7120000 0x0006a000 engine/binaries/win64
ue4editor-metalshaderformat.dll (4.9.2.0) 0x00000000d64a0000 0x0014b000 engine/binaries/win64
ue4editor-moduleui.dll (4.9.2.0) 0x00000000d0f20000 0x00075000 engine/binaries/win64
ue4editor-movieplayer.dll (4.9.2.0) 0x00000000d8da0000 0x00059000 engine/binaries/win64
ue4editor-moviescene.dll (4.9.2.0) 0x00000000e9170000 0x00072000 engine/binaries/win64
ue4editor-moviescenetools.dll (4.9.2.0) 0x00000000db620000 0x00142000 engine/binaries/win64
ue4editor-moviescenetracks.dll (4.9.2.0) 0x00000000e8850000 0x000b1000 engine/binaries/win64
ue4editor-navmesh.dll (4.9.2.0) 0x00000000e8a30000 0x00097000 engine/binaries/win64
ue4editor-networkfile.dll (4.9.2.0) 0x00000000d8d30000 0x0003e000 engine/binaries/win64
ue4editor-networking.dll (4.9.2.0) 0x00000000d5f10000 0x0001f000 engine/binaries/win64
ue4editor-niagara.dll (4.9.2.0) 0x00000000d91f0000 0x000a2000 engine/binaries/win64
ue4editor-onlineblueprintsupport.dll (4.9.2.0) 0x00000000d4520000 0x00033000 engine/binaries/win64
ue4editor-onlinesubsystem.dll (4.9.2.0) 0x00000000da260000 0x00098000 engine/binaries/win64
ue4editor-onlinesubsystemutils.dll (4.9.2.0) 0x00000000d8580000 0x001bf000 engine/binaries/win64
ue4editor-opengldrv.dll (4.9.2.0) 0x00000000d8ae0000 0x0015e000 engine/binaries/win64
ue4editor-outputlog.dll (4.9.2.0) 0x00000000d0fa0000 0x00095000 engine/binaries/win64
ue4editor-packagesdialog.dll (4.9.2.0) 0x00000000d0e40000 0x0009d000 engine/binaries/win64
ue4editor-packethandler.dll (4.9.2.0) 0x00000000f9fa0000 0x00020000 engine/binaries/win64
ue4editor-pakfile.dll (4.9.2.0) 0x00000000e9210000 0x00050000 engine/binaries/win64
ue4editor-persona.dll (4.9.2.0) 0x00000000d2970000 0x007db000 engine/binaries/win64
ue4editor-physxformats.dll (4.9.2.0) 0x00000000d5f30000 0x00155000 engine/binaries/win64
ue4editor-placementmode.dll (4.9.2.0) 0x00000000cf030000 0x0008d000 engine/binaries/win64
ue4editor-profilerclient.dll (4.9.2.0) 0x00000000d0740000 0x0006a000 engine/binaries/win64
ue4editor-profilermessages.dll (4.9.2.0) 0x00000000d13a0000 0x00031000 engine/binaries/win64
ue4editor-profilerservice.dll (4.9.2.0) 0x00000000d13e0000 0x00048000 engine/binaries/win64
ue4editor-projectlauncher.dll (4.9.2.0) 0x00000000d0260000 0x00307000 engine/binaries/win64
ue4editor-projects.dll (4.9.2.0) 0x00000000f8f20000 0x00064000 engine/binaries/win64
ue4editor-projectsettingsviewer.dll (4.9.2.0) 0x00000000d00e0000 0x0002b000 engine/binaries/win64
ue4editor-projecttargetplatformeditor.dll (4.9.2.0) 0x00000000d0090000 0x0004c000 engine/binaries/win64
ue4editor-propertyeditor.dll (4.9.2.0) 0x00000000da580000 0x005e2000 engine/binaries/win64
ue4editor-rawmesh.dll (4.9.2.0) 0x00000000fa660000 0x00022000 engine/binaries/win64
ue4editor-referenceviewer.dll (4.9.2.0) 0x00000000cf970000 0x000c2000 engine/binaries/win64
ue4editor-reliabilityhandlercomponent.dll (4.9.2.0) 0x00000000fabb0000 0x0001b000 engine/binaries/win64
ue4editor-rendercore.dll (4.9.2.0) 0x00000000f8e40000 0x0006a000 engine/binaries/win64
ue4editor-renderer.dll (4.9.2.0) 0x00000000de420000 0x0092e000 engine/binaries/win64
ue4editor-rhi.dll (4.9.2.0) 0x00000000e9760000 0x000b2000 engine/binaries/win64
ue4editor-sandboxfile.dll (4.9.2.0) 0x00000000e7830000 0x0002b000 engine/binaries/win64
ue4editor-sceneoutliner.dll (4.9.2.0) 0x00000000ce840000 0x001c4000 engine/binaries/win64
ue4editor-sequencer.dll (4.9.2.0) 0x00000000db440000 0x001d9000 engine/binaries/win64
ue4editor-serialization.dll (4.9.2.0) 0x00000000d41f0000 0x00059000 engine/binaries/win64
ue4editor-sessionfrontend.dll (4.9.2.0) 0x00000000d0570000 0x001ca000 engine/binaries/win64
ue4editor-sessionmessages.dll (4.9.2.0) 0x00000000d5db0000 0x0002a000 engine/binaries/win64
ue4editor-sessionservices.dll (4.9.2.0) 0x00000000d5de0000 0x00045000 engine/binaries/win64
ue4editor-settings.dll (4.9.2.0) 0x00000000d7550000 0x00032000 engine/binaries/win64
ue4editor-settingseditor.dll (4.9.2.0) 0x00000000d01f0000 0x0006c000 engine/binaries/win64
ue4editor-shadercompilercommon.dll (4.9.2.0) 0x00000000d6440000 0x0005b000 engine/binaries/win64
ue4editor-shadercore.dll (4.9.2.0) 0x00000000f6790000 0x00100000 engine/binaries/win64
ue4editor-shaderformatd3d.dll (4.9.2.0) 0x00000000d6350000 0x00034000 engine/binaries/win64
ue4editor-shaderformatopengl.dll (4.9.2.0) 0x00000000d6200000 0x00149000 engine/binaries/win64
ue4editor-shaderpreprocessor.dll (4.9.2.0) 0x00000000d6390000 0x000af000 engine/binaries/win64
ue4editor-sharedsettingswidgets.dll (4.9.2.0) 0x00000000d5020000 0x00053000 engine/binaries/win64
ue4editor-sizemap.dll (4.9.2.0) 0x00000000cf8c0000 0x0004b000 engine/binaries/win64
ue4editor-slate.dll (4.9.2.0) 0x00000000df010000 0x00548000 engine/binaries/win64
ue4editor-slatecore.dll (4.9.2.0) 0x00000000ded50000 0x002ba000 engine/binaries/win64
ue4editor-slatereflector.dll (4.9.2.0) 0x00000000d24b0000 0x0015a000 engine/binaries/win64
ue4editor-slaterhirenderer.dll (4.9.2.0) 0x00000000d8a20000 0x000b5000 engine/binaries/win64
ue4editor-sockets.dll (4.9.2.0) 0x00000000f6740000 0x00046000 engine/binaries/win64
ue4editor-soundclasseditor.dll (4.9.2.0) 0x00000000d9fc0000 0x00069000 engine/binaries/win64
ue4editor-soundcueeditor.dll (4.9.2.0) 0x00000000d9a80000 0x00059000 engine/binaries/win64
ue4editor-sourcecodeaccess.dll (4.9.2.0) 0x00000000d5e30000 0x00026000 engine/binaries/win64
ue4editor-sourcecontrol.dll (4.9.2.0) 0x00000000da420000 0x000a5000 engine/binaries/win64
ue4editor-sourcecontrolwindows.dll (4.9.2.0) 0x00000000d3740000 0x0013f000 engine/binaries/win64
ue4editor-statsviewer.dll (4.9.2.0) 0x00000000d9990000 0x000e8000 engine/binaries/win64
ue4editor-streamingfile.dll (4.9.2.0) 0x00000000d8d70000 0x0002e000 engine/binaries/win64
ue4editor-streamingpauserendering.dll (4.9.2.0) 0x00000000d1190000 0x00035000 engine/binaries/win64
ue4editor-supersearch.dll (4.9.2.0) 0x00000000ce730000 0x0009e000 engine/binaries/win64
ue4editor-swarminterface.dll (4.9.2.0) 0x00000000f5e60000 0x0003a000 engine/binaries/win64
ue4editor-targetdeviceservices.dll (4.9.2.0) 0x00000000d07b0000 0x00083000 engine/binaries/win64
ue4editor-targetplatform.dll (4.9.2.0) 0x00000000d7510000 0x00039000 engine/binaries/win64
ue4editor-taskgraph.dll (4.9.2.0) 0x00000000d1430000 0x000e9000 engine/binaries/win64
ue4editor-texturealignmode.dll (4.9.2.0) 0x00000000cef80000 0x0002c000 engine/binaries/win64
ue4editor-texturecompressor.dll (4.9.2.0) 0x00000000d89e0000 0x00039000 engine/binaries/win64
ue4editor-textureformatandroid.dll (4.9.2.0) 0x00000000f5ca0000 0x0001d000 engine/binaries/win64
ue4editor-textureformatastc.dll (4.9.2.0) 0x00000000e9350000 0x00020000 engine/binaries/win64
ue4editor-textureformatdxt.dll (4.9.2.0) 0x00000000d6620000 0x00024000 engine/binaries/win64
ue4editor-textureformatintelispctexcomp.dll (4.9.2.0) 0x00000000d65f0000 0x00025000 engine/binaries/win64
ue4editor-textureformatpvr.dll (4.9.2.0) 0x00000000e8830000 0x0001f000 engine/binaries/win64
ue4editor-textureformatuncompressed.dll (4.9.2.0) 0x00000000e7a10000 0x0001c000 engine/binaries/win64
ue4editor-toolbox.dll (4.9.2.0) 0x00000000d0ee0000 0x00032000 engine/binaries/win64
ue4editor-translationeditor.dll (4.9.2.0) 0x00000000d2790000 0x0011e000 engine/binaries/win64
ue4editor-treemap.dll (4.9.2.0) 0x00000000cf910000 0x0005d000 engine/binaries/win64
ue4editor-umg.dll (4.9.2.0) 0x00000000d8e00000 0x003e3000 engine/binaries/win64
ue4editor-umgeditor.dll (4.9.2.0) 0x00000000d5a30000 0x0037e000 engine/binaries/win64
ue4editor-undohistory.dll (4.9.2.0) 0x00000000cfdc0000 0x000af000 engine/binaries/win64
ue4editor-unrealaudio.dll (4.9.2.0) 0x00000000d92a0000 0x00081000 engine/binaries/win64
ue4editor-unrealed.dll (4.9.2.0) 0x00000000dcb90000 0x0188a000 engine/binaries/win64
ue4editor-unrealedmessages.dll (4.9.2.0) 0x00000000e8e10000 0x00023000 engine/binaries/win64
ue4editor-userfeedback.dll (4.9.2.0) 0x00000000cffa0000 0x0005e000 engine/binaries/win64
ue4editor-utilityshaders.dll (4.9.2.0) 0x00000000fa390000 0x0003a000 engine/binaries/win64
ue4editor-vectorvm.dll (4.9.2.0) 0x00000000d9930000 0x00058000 engine/binaries/win64
ue4editor-viewportsnapping.dll (4.9.2.0) 0x00000000cf150000 0x00023000 engine/binaries/win64
ue4editor-voice.dll (4.9.2.0) 0x00000000d8500000 0x0007b000 engine/binaries/win64
ue4editor-webbrowser.dll (4.9.2.0) 0x00000000d3170000 0x000fd000 engine/binaries/win64
ue4editor-widgetcarousel.dll (4.9.2.0) 0x00000000e9a20000 0x0003f000 engine/binaries/win64
ue4editor-windowsclienttargetplatform.dll (4.9.2.0) 0x00000000d74b0000 0x0002f000 engine/binaries/win64
ue4editor-windowsnoeditortargetplatform.dll (4.9.2.0) 0x00000000d7480000 0x0002f000 engine/binaries/win64
ue4editor-windowsservertargetplatform.dll (4.9.2.0) 0x00000000d7450000 0x0002f000 engine/binaries/win64
ue4editor-windowstargetplatform.dll (4.9.2.0) 0x00000000d7410000 0x0003a000 engine/binaries/win64
ue4editor-workspacemenustructure.dll (4.9.2.0) 0x00000000d4b10000 0x00022000 engine/binaries/win64
ue4editor-xaudio2.dll (4.9.2.0) 0x00000000d5ec0000 0x0004c000 engine/binaries/win64
ue4editor-xmlparser.dll (4.9.2.0) 0x00000000d2070000 0x0002f000 engine/binaries/win64
ue4editor-xmpp.dll (4.9.2.0) 0x00000000d8740000 0x00237000 engine/binaries/win64
ue4editor-epicsurvey.dll (4.9.2.0) 0x00000000d1f30000 0x000d0000 epicsurvey/binaries/win64
ue4editor-exampledeviceprofileselector.dll (4.9.2.0) 0x00000000d8980000 0x00021000 exampledeviceprofileselector/binaries/win64
ue4editor-gitsourcecontrol.dll (4.9.2.0) 0x00000000d2340000 0x00080000 gitsourcecontrol/binaries/win64
ue4editor-html5networking.dll (4.9.2.0) 0x00000000d1ce0000 0x00048000 html5networking/binaries/win64
ue4editor-leapmotioncontroller.dll (4.9.2.0) 0x00000000d1880000 0x0007f000 leapmotioncontroller/binaries/win64
ue4editor-lightpropagationvolumeeditor.dll (4.9.2.0) 0x00000000d23c0000 0x0002a000 lightpropagationvolume/binaries/win64
ue4editor-lightpropagationvolumeruntime.dll (4.9.2.0) 0x00000000d4ef0000 0x00032000 lightpropagationvolume/binaries/win64
ue4editor-mediaplayereditor.dll (4.9.2.0) 0x00000000d1ba0000 0x0013d000 mediaplayereditor/binaries/win64
ue4editor-messagingdebugger.dll (4.9.2.0) 0x00000000d19e0000 0x001b6000 messagingdebugger/binaries/win64
ue4editor-oculuslibrary.dll (4.9.2.0) 0x00000000d16d0000 0x0003e000 oculuslibrary/binaries/win64
ue4editor-oculusrift.dll (4.9.2.0) 0x00000000d1650000 0x0007c000 oculusrift/binaries/win64
ue4editor-paper2d.dll (4.9.2.0) 0x00000000d42c0000 0x00178000 paper2d/binaries/win64
ue4editor-paper2deditor.dll (4.9.2.0) 0x00000000d3ed0000 0x002bd000 paper2d/binaries/win64
ue4editor-paperspritesheetimporter.dll (4.9.2.0) 0x00000000d2450000 0x00060000 paper2d/binaries/win64
ue4editor-papertiledimporter.dll (4.9.2.0) 0x00000000d23f0000 0x00059000 paper2d/binaries/win64
ue4editor-smartsnapping.dll (4.9.2.0) 0x00000000cf120000 0x00028000 paper2d/binaries/win64
ue4editor-perforcesourcecontrol.dll (4.9.2.0) 0x00000000d2130000 0x00203000 perforcesourcecontrol/binaries/win64
ue4editor-pluginbrowser.dll (4.9.2.0) 0x00000000d1dd0000 0x00156000 pluginbrowser/binaries/win64
ue4editor-proceduralmeshcomponent.dll (4.9.2.0) 0x00000000d15e0000 0x00069000 proceduralmeshcomponent/binaries/win64
ue4editor-slateremote.dll (4.9.2.0) 0x00000000d1520000 0x0002c000 slateremote/binaries/win64
ue4editor-speedtreeimporter.dll (4.9.2.0) 0x00000000d1d30000 0x00095000 speedtreeimporter/binaries/win64
ue4editor-steamvr.dll (4.9.2.0) 0x00000000d1580000 0x00055000 steamvr/binaries/win64
ue4editor-steamvrcontroller.dll (4.9.2.0) 0x00000000d1550000 0x00025000 steamvr/binaries/win64
ue4editor-subversionsourcecontrol.dll (4.9.2.0) 0x00000000d20a0000 0x0008c000 subversionsourcecontrol/binaries/win64
ue4editor-udpmessaging.dll (4.9.2.0) 0x00000000d4250000 0x00069000 udpmessaging/binaries/win64
ue4editor-uobjectplugin.dll (4.9.2.0) 0x00000000d2040000 0x00023000 uobjectplugin/binaries/win64
ue4editor-visualstudiosourcecodeaccess.dll (4.9.2.0) 0x00000000d2000000 0x00037000 visualstudiosourcecodeaccess/binaries/win64
ue4editor-windowsmovieplayer.dll (4.9.2.0) 0x00000000d4440000 0x0003d000 windowsmovieplayer/binaries/win64
ue4editor-wmfmedia.dll (4.9.2.0) 0x00000000d44e0000 0x0003b000 wmfmedia/binaries/win64

Report end!

Here are 2 screenshots of the starfield. First one is taken immediatly after starting PIE, second one 25 sec later. Note how billboards stars are more bright on the second :

The editor crash around 35 sec.

The code :

[link text][3]

The bug report :

[link text][4]

The bug report you linked does not match the format for the crash report window or the .log files, where did you get this information from? Additionally, so far I’ve not been able to reproduce the crash on my end. Can you reproduce the crash in a new project and, if so, please list the steps taken that caused it?

For clarification, are the starts the “actors” you’re spawning? If your goal is to populate the night sky with stars, another approach you could take would be to setup a “nighttime” skybox to be placed in the level.