I’ve been goig through the examples coming from an unreal script background and I cam across this
I found it in the blueprint communications example map.
the one on top is the example script and has additional parameters. The one on the bottom (and selected) is the default create dynamic MI you can get from the pallet or right click.
My question is how did you produce the modified function? I looked for it, or where it was modified and had no luck tracking it down.