What is the difference between the two Blue Print MID Nodes?

I’ve been goig through the examples coming from an unreal script background and I cam across this

I found it in the blueprint communications example map.
the one on top is the example script and has additional parameters. The one on the bottom (and selected) is the default create dynamic MI you can get from the pallet or right click.

My question is how did you produce the modified function? I looked for it, or where it was modified and had no luck tracking it down.

Hello,

If you are trying to create the top node, you will need to drag off of the variable’s pin from what you wish to use (For instance a mesh component variable). It then becomes the target of the Create DMI node for its material.

The bottom node will just take any material that you apply to it directly, then you can drag off the return value of it and modify further from there.

Please let me know if this helped!

Cheers!

Yes this helped. Thank you. :slight_smile: