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Transition is working in state machine, but i want to play animation with first frame.

Forgive me, my poor English Skills. Please, help.. I'm so embarrassed.

I organied State Machine in Animation Blue Print as the below.

  1. Idle : Loop

  2. Attack : No Loop

And state transition using a variable( etc. animType ). The animation for each state has is playing well.

But, I find the problem.

When "Attack -> Idle" is working, changed variable for transition to Attack, Attack animation is not play the first frame.

When "Attack -> Idle" is finished, changed variable for transition to Attack, Attack animation is play the first frame.

I want to Attack animation is play the first frame at "Attack -> Idle" is working,

How can i fix it?

Product Version: UE 4.9
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asked Nov 06 '15 at 09:35 AM in C++ Programming

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