IOS OnlineSubsystemFacebook module is not working?
Here is how my code looks like...
I am calling the FacebookLogin() when a button is clicked in game.
When i click "Done" nothing happens and when,i take a look in the log,it shows that user has cancelled login message. And throws an error as shown in the image below.
I have added the necessary settings for Facebook integration in my plist as mentioned in the getting started guide of Facebook. I am using ios 9.
asked Nov 06 '15 at 10:37 AM in Bug Reports
There are a couple of things here that I'd like to go over. The use of OSS Facebook in the explicit manner is not recommended.
Instead, I suggest that you use the OSS interfaces to manage Online Subsystem
I would also drop the PublicIncludePaths that were added, as this completely bypasses any reason the files are private.
Any activities you wish to continue with after login should be managed through your OnLoginCompleteDelegate delegate.
Hope this helps. /Terence
answered Nov 09 '15 at 02:19 PM
I am not sure,what i was doing wrong,but,after creating another project and trying it again,it worked.Maybe,my project got corrupted as i was facing some other issues too with it.
answered Nov 06 '15 at 06:33 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here