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Crash when creating a new level

hi,

This code :

 FName baseName = FName(*string);

 level = NewNamedObject<ULevel>(world, baseName, EObjectFlags::RF_NoFlags, (UObject *)& gameInstance->TemplateLevelSolarSystem);

crash the editor here in "engine/source/runtime/core/public/uobject/nametypes.h" :

   306        ElementType const* const* GetItemPtr(int32 Index) const
   307        {
   308            int32 ChunkIndex = Index / ElementsPerChunk;
   309            int32 WithinChunkIndex = Index % ElementsPerChunk;
   310            check(IsValidIndex(Index) && ChunkIndex < NumChunks && Index < MaxTotalElements);
   311 *****     ElementType** Chunk = Chunks[ChunkIndex];
   312           check(Chunk);
   313           return Chunk + WithinChunkIndex;
   314       }
   315       

It's about a FName problem, but what ?

Product Version: UE 4.9
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asked Nov 06 '15 at 02:01 PM in C++ Programming

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w77
31 8 14 18

avatar image MickD777 Nov 06 '15 at 06:03 PM

Just curious but why would you create a new level that way?

avatar image w77 Nov 07 '15 at 01:04 AM

I create all levels on the fly. It's a procedural world.

avatar image Matthew J Nov 09 '15 at 02:43 PM

Hello w77,

In the process of having a procedural world, I would suggest already having the level created as a .umap asset but populating it with assets in a procedural manner. Attempting to create assets in such a way at runtime is always risky.

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We haven't heard from you in a while w77. Are you still experiencing this problem or have to worked around it in some way? Please let us know any progress you've made. In the meantime, I'll be marking the issue as resolved for tracking purposes.

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answered Nov 13 '15 at 07:16 PM

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