resetOrientation method of HMD device is not working.

derived a custom class from camera component

overrode the begin play method

void UVRCameraComponent::BeginPlay()
{
	Super::BeginPlay();
	check(GEngine);
	if (GEngine->HMDDevice.IsValid())
	{

		GEngine->HMDDevice->EnableHMD(true);
		GetWorld()->GetFirstPlayerController()->ConsoleCommand("stereo on");
		GEngine->HMDDevice->EnableLowPersistenceMode(true);
		GEngine->HMDDevice->ResetOrientation();

	}
}

and added head tracking in the tick function

void UVRCameraComponent::TickComponent(float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction)
{
	FQuat _CamRot;
	FVector _CamPos;

	GEngine->HMDDevice->GetCurrentOrientationAndPosition(_CamRot _CamPos);
	auto rot = _CamRot.Rotator();

	SetRelativeRotation(rot.Quaternion());
	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
}

but the oculus camera does not face the direction of player start. i have checked the camera orientation in the pawn blueprint its initial orientation faces the pawns forward