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How would you implement a character's field of view?

I'm making a RTS game and I would like to give each character a field of view. So that, for example, if he sees an enemy, he begins following him. I'm sure that UE4 will help me with that!

Product Version: UE 4.9
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asked Nov 07 '15 at 08:14 PM in C++ Programming

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avatar image Jacky Nov 07 '15 at 08:16 PM

Have you tried PawnSensing Component?

avatar image AleSpini Nov 08 '15 at 09:36 AM

No, is it possibile to use it with c++?

avatar image Blueyes Apr 14 '17 at 04:25 AM

thanks guys,i get it

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