Apex clothing collide with PHAT ?
Is it possible to make APEX cloth collide with the PHAT of a mesh asset ?
Or does it always have to be the pre-baked collision geometry that you define in 3ds or Maya ?
Also I see there's a card on the roadmap to improve clothing, does anyone have more info on what this actually would mean ?
asked Nov 06 '15 at 06:20 PM in Using UE4
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