How can I pause force feedback?
I'm currently trying to implement the pause system in our game. It's possible for the player to pause the game while there is a looping force feedback occurring. I want to be able to stop this shake while paused and resume it when unpaused.
I think it goes without saying (but I'll say it anyway) that I'm looking for a way to do this without the pause system having to communicate with the other gameplay systems that are causing the rumble i.e. I want "pause all rumble" and "resume all rumble" behaviours.
If it matters, I'm using the "Client Play Force Feedback" Blueprint node.
asked Nov 06 '15 at 06:22 PM in Blueprint Scripting
Implementing a pause menu by using a Widget Blueprint is the way we recommend doing this. If done in this manner, all force feedback will be stop when Paused and then resume when Unpaused.
Here is the setup I test:
An actor that uses Force Feedback.
Player Controller pausing the game and calling the Widget.
Widget unpauses on click and removes itself.
This should work with the Client Force Feedback in the same way.
Let me know if this works for you or not. If you have any questions please feel free.
answered Nov 25 '15 at 07:14 PM
TJ V ♦♦ STAFF
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