Profile with Xcode Time Profiler (C++)

Is it possible to profile the UE4 with the Xcode Time Profiler?

As the whole Source Code is available this should be possible somehow.

With my C++ Test-Project that I created from the launcher, it does not work, I only see something like this, but can’t jump into the engine Source Code.

Instruments is failing to find the symbols for UE4. In the Instruments menu you can try loading the dSYM produced which may populate memory addresses with actual function calls.