No shadows on foliage itself if static lighting
I am making a long, linear forest scene where the lights will never change. I'm assuming I can set everything to static with no dynamic light and bake all the lighting in the scene to improve performance (+20fps for me). But the only way for me to cast shadows on foliage trees is if everything is set to dynamic + moving. If any of those are untrue, the trees will have no shadows on itself, looking really weird.
These are the options I messed with: Foliage: Cast Dynamic Shadow (False will also have them cast no shadow on landscape) Directional Light: If Static, casts no shadows on foliage. If Movable and Cast Dynamic Shadows is false, same thing happens.
Is there a way to set only static shadows & static directional light and have shadows on foliage itself?
asked Nov 06 '15 at 10:23 PM in Rendering
I have ran a few tests and tracked down existing issues with static lighting on foliage. Currently this is on the to-do list for better support for static lighting for instance static meshs's.
Currently I do not believe this is a feature for UE4. I realize this is frustrating and your scene can take a rather large performance hit. There are work arounds for using dynamic lighting. I.E mesh distance fields/culling/ and a number of other ways to optimize when using dynamic lighting.
However, I can add this to the list of users that are asking for this feature to be supported in UE4. I do not have an ETA nor a guarantee for when or if this will be a feature.
answered Nov 11 '15 at 09:05 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here