Mobile: transform or renderdata build up
I'v just tracked down an issue where every time my pawn used an ability, it spawned a particle effect at a location using Spawn Emitter at location with auto-destroy to true.
This particle effect is pretty simple but it looks like it never got cleared, causing a huge build up on the transform or renderdata stat in Stat Game.
This was on a Samsung S5. The game itself is very simple and maintains 60fps pretty easily, but after about 100 spawns of the emitter is soon drops and keeps dropping everytime you spawn it.
This has happened since probably 4.8, but I've just tracked it down in 4.10.4
Update: It looks the issue was because the ribbon data module had loops set to 0, even though the emitter had it's loops set to 1, so it never got destroyed.
I guess this is more of a user error issue, but it might be useful to somehow flag that to the user?
Currently there is a new system in development that should improve upon the reports of the particle system. This system should be more intuitive and provide more of a catch net for issues such as these.
I do not currently have an ETA or time frame for when this will be implemented or if this functionality will be a part of it.
Thank you very much for reporting this issue to us. Look forward to this feature at a later major release.
answered Nov 09 '15 at 06:22 PM
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