Animation Sequence/Montage only on selected bones
Hello, sorry if my question has already been asked, but I can't find an answer anywhere and don't understand it in the documentation.
I have a character mesh with some animations, like moving around, dodging, etc. I want to implement a new animation for attacking with the right arm, but I can't understand how I could make my sequence or a montage animate only the right arm bones.
What I am trying to achieve is an attacking animation that can blend with the walking and running animations when the player attacks when moving. I think it has something to do with additives.
Thanks for the help.
asked Nov 07 '15 at 03:05 PM in Using UE4
Okay, finally found out myself. I had to search externally to get to the corresponding doc page : https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimHowTo/AdditiveAnimations/
Sorry for the stupid question. Hope that'll help someone else.
answered Nov 07 '15 at 03:15 PM
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