Animation Sequence/Montage only on selected bones

Hello, sorry if my question has already been asked, but I can’t find an answer anywhere and don’t understand it in the documentation.

I have a character mesh with some animations, like moving around, dodging, etc.
I want to implement a new animation for attacking with the right arm, but I can’t understand how I could make my sequence or a montage animate only the right arm bones.

What I am trying to achieve is an attacking animation that can blend with the walking and running animations when the player attacks when moving.
I think it has something to do with additives.

Thanks for the help.

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Okay, finally found out myself.
I had to search externally to get to the corresponding doc page :

Sorry for the stupid question.
Hope that’ll help someone else.

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You saved my life, thanks.

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