Streaming Textures after Build Lighting
My project is open-world. I have made a very large map and it's content is starting to get bigger. Yesterday I found out that after doing "Build Lighting Only", even if the Lighting Quality is "Preview", I start to see "Streaming Textures" notification pop up almost all the time while using the editor. And this lowers the quality of the game a lot.
How can I get rid of that?
asked Nov 07 '15 at 06:27 PM in Rendering
What you are seeing is your textures that are streaming exceeding the pool size of what can be calculated.
Enter this into your console command to change the pool size to 2000 and increase from there.
To get to your console commands press the " `/~ " while you have your viewport active.
This should solve the issue.
answered Nov 09 '15 at 04:41 PM
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