fade in an object as camera gets close
I want to create a tooltip floating in air. so I searched for proper way to do it, one is camera debth fade function in material editor. which is cool except that i dont know how to reverse the effect, as in when you get close to object it fades in; it works otherway around.
can you guys suggest an easy way?
asked Nov 07 '15 at 11:15 PM in Blueprint Scripting
If not mistaken there an option of min range render, in the RENDERING options of all meshes try that one. Its called or min draw distance or max draw distance one of those should do the trick.
answered Nov 08 '15 at 07:55 AM
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