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Destructible Debris Separate Timeout

I have a destructible mesh that breaks, I set the debris timeout and it works nicely but I have a small problem, debris that broken from the same hit, or at the same time disappear at the same time. Is there a way to make debris disappear by individually and not as a bunch? If not is there someway of going around the bush and make it look like that happens. My best ideas right now are having timers that break the mesh at different times or somehow finding the positions of the debris and remove them be hand, and both of those ideas are not best for me to use. Thanks in advance for any help.

Product Version: UE 4.9
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asked Nov 07 '15 at 11:36 PM in Blueprint Scripting

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DDemon
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In the end I am hitting a random location where the probability of the debris is high, that way I create the illusion of them vanishing one be one or in smaller groups.

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answered Feb 18 '16 at 01:27 AM

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DDemon
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