Destructible mesh problems on touch
Hi i created a destructible mesh from a standard 1meter cube. From that I've created a BP and I've set gravity off (like a mario's brick). I've set a box collision on the bottom of the cube and when the player overlap it will destruct itself and gravity turns back on. All fine but now i have a problem: if run to the cube from a side (without touching the box collider): the gravity turns back and it breaks itself...WHY ? how can i fix that ?
asked Nov 08 '15 at 01:36 AM in Blueprint Scripting
Its simple you have a problem with collision look what here what to do, first of all the idea that you mesh will break if it got touched from any direction top bottom it doesn't matter you can do the next 1.make an invisible wall from the left right and top that way you leave only the bottom breakable 2.disable the break collision and place a box under the block that will check if there were a hit if there was one break the block be applying damage to the mesh. Both of the solution are pretty easy I guess the first one will be more simple to apply for you.
answered Nov 08 '15 at 07:49 AM
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