Simplify "replace references" for materials
TL:DR = How to exchange imported materials from FBX files with already existing materials using a more simple / advanced time saving workflow than current option of selecting two materials, right click > asset actions > replace references action..
I am seeking for some help regarding a problem i try to solve for some weeks now.
My current workflow working with game asset import is the following:
Here comes the big hurdle i need to solve:
We're using predefined Material instances for certain things like concrete, glass, etc.
When i import the FBX, i already import standard materials with different colors - these need to be replaced. The main issue i am experiencing is that i can't select actors by material because they're already sitting inside the blueprint. Replacing materials step by step would take ages since there are dozens of custom objects.
At the moment, i am replacing the imported standard material with the material of my choice for certain objects using the replace references function. This indeed is nice, but not a real solution.
Best way in my opinion would be just selecting an material and get some options in the detail-outliner (i am aware materials in the content browser don't have this..) to exchange it using the regular drop-down menu or drag and drop to switch/test between different materials - Guess this is a question for UE4 developers / plugin programmers out here.
I am open for any idea to speed up this workflow (or tips how you're doing it!)
asked Nov 08 '15 at 03:11 AM in Using UE4
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