Should all clients have all HUDs visible?

I’m running into a weird bug in my game. I have a HUD implemented that shows the player character’s current HP and Mana. It works perfectly for all clients until they are killed and respawn and possessed. After that, the HUD will not update at all. The only weird thing I can find in my debugging is the fact that all clients can see all HUDs as debug objects ie. in the debugger I can see all the HUD objects in any of the client worlds. If anyone has any insight it’d be much appreciated.

Have you forgot to replicate the variables by any chance?

It may be resulting from your respawn mechanism, can you describe it?