Reflection capture brightness doesn't apply to translucent materials with screenspace reflection enabled
Translucent materials with screenspace reflections turned on inside the material (using lighting mode surface translucency volume) don't respond to reflection capture brightness changes.
All of my reflection captures are a little bit too bright and I am trying to tune them to match up with screenspace reflections. This works everywhere but on a river that is using Surface Translucency Volume lighting with screen space reflections turned on. When it falls back from screenspace to the reflection capture, it gets the original much brighter version.
Is there a way to enable this, or is it a limitation/bug?
asked Nov 08 '15 at 01:22 PM in Rendering
I believe this is a bug and I have entered a report to be reviewed by our development team.
The ticket number is UE-23332.
Thank you for reporting this issue to us.
answered Nov 13 '15 at 05:00 PM
I created a blank test project and added a cube to my scene. I then added an SSR, Translucent, Surface Translucency Volume material to that Cube. I then added a post process volume and set to unbound and made sure I had SSR enabled. I added a little color to the base color of the material, .5 I believe. I then added a Reflection Capture Cube and a skylight.
I adjusted the values for the brightness of the capture and I do see a change occurring.
answered Nov 09 '15 at 04:00 PM
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