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Link error when calling SetShaderResourceViewParameter

Hi,

I am getting the following error whenever I try to set a shader resource view in a compute shader. The calling code is:-

 void FVoxelGeometryGenerationShader::SetSeedBuffer(FRHICommandList& InRHICmdList, FShaderResourceViewRHIRef InSeedBufferSRV)
 {
     check(InSeedBufferSRV);
     auto computeShader = GetComputeShader();
     check(computeShader.IsValid());
     if (this->SeedBufferParam.IsBound())
     {
         InRHICmdList.SetShaderResourceViewParameter(computeShader, this->SeedBufferParam.GetBaseIndex(), InSeedBufferSRV);
     }
 }

The above, specifically the call to SetShaderResourceViewParameter results in the following build error:-

 Error    LNK2019    unresolved external symbol "__declspec(dllimport) public: void __cdecl FRHICommandSetShaderResourceViewParameter<class TRefCountPtr<class FRHIComputeShader> >::Execute(class FRHICommandListBase &)" (__imp_?Execute@?$FRHICommandSetShaderResourceViewParameter@V?$TRefCountPtr@VFRHIComputeShader@@@@@@QEAAXAEAVFRHICommandListBase@@@Z) referenced in function "public: static void __cdecl FRHICommand<struct FRHICommandSetShaderResourceViewParameter<class TRefCountPtr<class FRHIComputeShader> > >::ExecuteAndDestruct(class FRHICommandListBase &,struct FRHICommandBase *)" (?ExecuteAndDestruct@?$FRHICommand@U?$FRHICommandSetShaderResourceViewParameter@V?$TRefCountPtr@VFRHIComputeShader@@@@@@@@SAXAEAVFRHICommandListBase@@PEAUFRHICommandBase@@@Z)    VoxelModule    C:\Development\ModdedUE4Projects\VoxelModule\Intermediate\ProjectFiles\VoxelGeometryGenerationShader.cpp.obj    1
 

My module (a plugin) is including the following public module dependencies in its build rules:-

"Core", "CoreUObject", "Engine", "RenderCore", "ShaderCore", "RHI"

I can set uniform buffers and UAVs fine, but not shader resource views. Anyone know what the problem is?

Thanks.

Product Version: UE 4.10 Preview
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asked Nov 08 '15 at 01:29 PM in Rendering

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Cardova
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The answer was that the auto was resolving to a FComputeShaderRHIRef rather than a FComputeShaderRHIParamRef.

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answered Nov 08 '15 at 02:26 PM

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Cardova
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