Link error when calling SetShaderResourceViewParameter

Hi,

I am getting the following error whenever I try to set a shader resource view in a compute shader. The calling code is:-

void FVoxelGeometryGenerationShader::SetSeedBuffer(FRHICommandList& InRHICmdList, FShaderResourceViewRHIRef InSeedBufferSRV)
{
	check(InSeedBufferSRV);
	auto computeShader = GetComputeShader();
	check(computeShader.IsValid());
	if (this->SeedBufferParam.IsBound())
	{
		InRHICmdList.SetShaderResourceViewParameter(computeShader, this->SeedBufferParam.GetBaseIndex(), InSeedBufferSRV);
	}
}

The above, specifically the call to SetShaderResourceViewParameter results in the following build error:-

Error	LNK2019	unresolved external symbol "__declspec(dllimport) public: void __cdecl FRHICommandSetShaderResourceViewParameter<class TRefCountPtr<class FRHIComputeShader> >::Execute(class FRHICommandListBase &)" (__imp_?Execute@?$FRHICommandSetShaderResourceViewParameter@V?$TRefCountPtr@VFRHIComputeShader@@@@@@QEAAXAEAVFRHICommandListBase@@@Z) referenced in function "public: static void __cdecl FRHICommand<struct FRHICommandSetShaderResourceViewParameter<class TRefCountPtr<class FRHIComputeShader> > >::ExecuteAndDestruct(class FRHICommandListBase &,struct FRHICommandBase *)" (?ExecuteAndDestruct@?$FRHICommand@U?$FRHICommandSetShaderResourceViewParameter@V?$TRefCountPtr@VFRHIComputeShader@@@@@@@@SAXAEAVFRHICommandListBase@@PEAUFRHICommandBase@@@Z)	VoxelModule	C:\Development\ModdedUE4Projects\VoxelModule\Intermediate\ProjectFiles\VoxelGeometryGenerationShader.cpp.obj	1

My module (a plugin) is including the following public module dependencies in its build rules:-

“Core”,
“CoreUObject”,
“Engine”,
“RenderCore”,
“ShaderCore”,
“RHI”

I can set uniform buffers and UAVs fine, but not shader resource views. Anyone know what the problem is?

Thanks.

The answer was that the auto was resolving to a FComputeShaderRHIRef rather than a FComputeShaderRHIParamRef.