I’m having this weird problem and I don’t know if it’s something normal or not, but I would still like to know why is this happening. I get a stable 62 FPS when I run my game in standalone and stays at 62FPS when I turn on my flashlight, but as soon as I package a build (32 or 64bit, development) my performance drops to 52FPS and to 47 FPS when I turn on my flashlight which is a spotlight and is movable.
No I didn’t. Could it be that the standalone game uses different scalability options?
EDIT: I checked the scalability settings in both standalone and packaged build and they are the same. At least this is what the console commands show me.
I’ve just packaged a simple test level with the FPS character setup with a spot light attached to the gun as a flashlight and used the SM_Bush asset painted over a larger level to get my FPS down to around a consistent 50 fps. This provides me with a base line to test this since the bush will have some overdraw and knowingly be a higher performance hit for my level.