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Exporting mesh from UE

Hello guys. I created two different meshes on Maya. A column and a main structure body. Uv mapped and textured both. Imported them into Unreal. Inserted the main body into place. And i made like 9 copies of the column inside unreal placing them around the main body.. I tried to grab all these meshes (11 now) and export them as an fbx file so i can use this mesh into another unreal project. but it gives me errors (smoothing groups error). and when i try to import it it has no texture. And the pivot is not aligned.. Any help? So they main thing is. Can i export those 11 meshes from unreal somehow. and then import it into another project?

Product Version: UE 4.9
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asked Nov 08 '15 at 06:34 PM in Using UE4

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You can combine meshes into one mesh and use migrate command for transfer this new asset for other projects.

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merg01.png (94.3 kB)
merg02.png (56.2 kB)
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answered Nov 09 '15 at 10:28 AM

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avatar image BillFoxakias Nov 09 '15 at 06:08 PM

First of all thanks for answering. Instead of migrating it into another project in my computer, i would like to send it to a friend. So i need that export. But when i merge it and i export it, when i reimport it into another project it gives me (propably) lightning errors, It's kinda black. I build the light and nothing changes. any idea?

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