Exporting mesh from UE
Hello guys. I created two different meshes on Maya. A column and a main structure body. Uv mapped and textured both. Imported them into Unreal. Inserted the main body into place. And i made like 9 copies of the column inside unreal placing them around the main body.. I tried to grab all these meshes (11 now) and export them as an fbx file so i can use this mesh into another unreal project. but it gives me errors (smoothing groups error). and when i try to import it it has no texture. And the pivot is not aligned.. Any help? So they main thing is. Can i export those 11 meshes from unreal somehow. and then import it into another project?
You can combine meshes into one mesh and use migrate command for transfer this new asset for other projects.
answered Nov 09 '15 at 10:28 AM
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