Is there any BP node which acts as debug trap?
Hi, I'm searching to some node which works as a debugger trap. So I can link it from every place which I think as illegal state or data script error and I would like to stop execution at this moment to track problem.
asked Nov 08 '15 at 07:58 PM in Blueprint Scripting
Have you tried using breakpoints? You can right click on any node > Breakpoints > Add Breakpoint. It will pause the game when the execution reaches that node.
answered Nov 08 '15 at 08:01 PM
There is Set Game Paused function. It takes a boolean argument. So it can be used as a debug trap. Also it has an advantage over breakpoints: when a game paused by Set Game Paused you can explore a scene in a viewport, select different actors and view their variables.
answered Apr 15 '19 at 01:47 AM
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