I had over 1,000 static meshes in my level. So I selected a few parts here and there and use prefabs, to turn them into static instances for better performance. Then I build light and loads of errors in the message log appeared. What would I do, because I never seen those errors before nor do I know how to fix them.
I think i spot some error you can fix on your own:
+) You add more than 1 skylight but only 1 can be active.
+) Check your blueprint, some of them report that their static mesh is null.
+) Invalid lightmap settings… sorry, no ideal about this errors.
I fixed the skylight problem, but how would I check the null static mesh? What am I looking for? Also, thanks for trying to help
Check your error message, it should give you the name of the blueprint you should check, such as Red_Brick_Blueprint, Metal_Fence_Blueprint,…