Use Custom Bounds. Select anywhere on the empty area in cascade and then check out Occlusion tab in Details panel.
Hi, folks. I’m trying to create a lens flare, using a particle system, but I can’t seem to figure out how to ‘hide’ it when something blocks the actor’s line of sight to the camera (like in picture #2).
Is this possible in Cascade or would it need to be done in Blueprints, somehow?
Any help is appreciated, thanks.