Root motion replication not working

I have created a basic root motion controller by following this tutorial [Tutorial] UE4 Root Motion Controller 01 - New project, basic movement - YouTube but when I come to run it as a server and client, the server works fine but the client just plays the animations and doesn’t move anywhere. I read somewhere that I need to try and replicate the speed and direction but I am new to this and not getting very far. Can anybody please help with this?

SOLVED!!! Had to replicate my input nodes correctly. Was actually fairly simple.

Can you explain how you did it?

Off the top of my head as it has been a while and I have had to restart my project, i created a custom event for my move fwd/bwd /left/right nodes, replicated to server and attached the input nodes to these replicated events. Although this seemed to work, it was quite buggy as to when you stopped moving on client, it looked like you were sliding a bit as you stopped from the servers point of view. What sort of project are you working on?

Hope this helped

Off the top of my head as it has been a while and I have had to restart my project, i created a custom event for my move fwd/bwd /left/right nodes, replicated to server and attached the input nodes to these replicated events. Although this seemed to work, it was quite buggy as to when you stopped moving on client, it looked like you were sliding a bit as you stopped from the servers point of view. I am going to be attempting this again very soon. What sort of project are you working on?

Hope this helped