How to control the ironsights animation?

im making a sidescroller game/platformer game. i just found out how animation retargeting works, and I want my character to be able to shoot in 3 directions: straight forward, diagonally up, and diagonally down. While i have figured out how to swap and add animations to the anim blueprint, how exactly would i just use part of one to get a particular pose he does in the animation? Im referring to the aim_Space_Hip animation from the Animation Starter Pack

This might help you: Blend Spaces | Unreal Engine Documentation

If not, could you be more specific with your problem, im not sure if i understand you right.

thank you for your answer. What i was looking for was not a blendspace but actually a composite. With that i was able to choose the exact time for the animation to start and end, thereby just using a piece of an animation as the full one. Heres some screen shots of the aim down animation to show what i meant