How can I pause/resume animation playing in State Machine
I need to pause/resume animation from animation blueprint( derived from custom UAnimInstance) Animation is playing from State Machine (not Anim montage). And it should be preferably done from c++ code
What is the best way to do it?
Thanks in advance
I would use the GlobalAnimRateScale on the SkeletalMeshComponent. You can see that the animation is ticked that way in the code:
GlobalAnimRateScale is public so you should be able, from your custom AnimInstance, to simply do this :
I havent tried it myself, but this should work!
answered Nov 09 '15 at 03:11 PM
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