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How can I pause/resume animation playing in State Machine

I need to pause/resume animation from animation blueprint( derived from custom UAnimInstance) Animation is playing from State Machine (not Anim montage). And it should be preferably done from c++ code

What is the best way to do it?

Thanks in advance

Product Version: UE 4.9
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asked Nov 09 '15 at 02:54 PM in C++ Programming

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Stan
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I would use the GlobalAnimRateScale on the SkeletalMeshComponent. You can see that the animation is ticked that way in the code:

 AnimScriptInstance->UpdateAnimation(DeltaTime * GlobalAnimRateScale);

GlobalAnimRateScale is public so you should be able, from your custom AnimInstance, to simply do this :

 GetOwningComponent()->GlobalAnimRateScale = 0.0f;//Pause
 GetOwningComponent()->GlobalAnimRateScale = 1.0f;//Resume

I havent tried it myself, but this should work!

Mick

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answered Nov 09 '15 at 03:11 PM

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MickD777
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