how to use blueprint classes as assets?
I have a blueprint class called "Item", wich is derived from "Object", and a child class of "Item", which is called "Sword". Now, I want to have an array of Items in another class and a sword instance inside it, but when I try to create it, the sword class is not shown in the drop-down menu. It looks like this:
How do I solve this problem?
asked Nov 09 '15 at 03:03 PM in Blueprint Scripting
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