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how to use blueprint classes as assets?

I have a blueprint class called "Item", wich is derived from "Object", and a child class of "Item", which is called "Sword". Now, I want to have an array of Items in another class and a sword instance inside it, but when I try to create it, the sword class is not shown in the drop-down menu. It looks like this:

alt text

How do I solve this problem?

Product Version: UE 4.9
screenshot #0.png (26.8 kB)
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asked Nov 09 '15 at 03:03 PM in Blueprint Scripting

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avatar image Enlo Nov 09 '15 at 03:13 PM

You created an array of actor references. So you can only add references to instances of your sword class (meaning you have to spawn them).

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