Why does SetViewTargetWithBlend require a camera actor and not a camera component?
A camera component by definition is wrapped by an actor and has a transform, why does it need to have it's own unique actor? Because of this i was unable to have the camera component in the player controller be used as the viewing camera. (Which could be bad architecture, and if it is, please clarify and point out good architecture)
asked Apr 22 '14 at 02:25 AM in Blueprint Scripting
Huh? It doesn't. The view target requires any actor, and if that actor has a camera component that will be used as the view point, otherwise the actor itself will be used.
answered May 19 '14 at 04:13 PM
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