Play sound when paused, stop sound when unpaused.
I am trying to play a sound when paused - which i have achieved by ticking the ui sound in the sound class. However after i unpause the game the sound continues, i need it to stop. so when menu widget is active it starts an when widget is removed it stops etc. Cheers! :)
asked Nov 09 '15 at 05:18 PM in Blueprint Scripting
Can you tel me how did you remove your widget? If you use a button click event, that maybe a good place to include the code to stop the music.
answered Nov 10 '15 at 09:35 AM
Try to use audio component in level.
I have a problem with the audio, which when the game pauses for a few seconds the sound stops instead of pausing and returning from where it left off.
answered May 02 '18 at 11:02 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here