"Source" folder not being tracked by git version control

I just added source control for my project using the git plugin. It created a repository (so that there is a .git folder in the project directory), and using the instructions from Github, I linked the remote repository to the repo that unreal created, so that whenever I push changes in unreal engine, they get update on the github repo. It works as intended but the Source folder isn’t being tracked. I can use “git add Source” and commit it manually, but it would be nice if the editor would track the changes like it does the content.

Anything helps, Thanks!

Hi,
No, the “Source” folder (C++ classes) is not tracked properly by the Source Control of Unreal Engine:

  1. C++ files added by the Wizard are added to Git.
  2. But then, those files does not have proper status icons, not can they be “checked-in” in-engine.

Epic Games will probably upgrade this at some point in time.
Cheers!