Indexed Loop Spawn

How can I have select actors stored in an array, for which a loop will randomly choose one actor and spawn it some distance from the last spawned actor. The spawn should include a trigger box to destroy the last actor and spawn the next one.

You actually don’t spawn actors but actors (instances) of classes and classes cannot be stored in arrays. You can however store actor types in strings and use a “switch on string” node to determine which kind will be spawned.

That would just change the “class” name? I’m not sure that there is a module for that! Could you show me how to hook up a switch on string and randomize it in connection with a for loop? Or would it just be spawnActorFromClass?