VR low FPS in some "demos"
Hi! I just recived my HTC Vive and has previously had an Oculus DK2 to play around with. However.. I have had some problems getting a good framerate for both the DK2 and the Vive in some Unreal Engine content and thought that I should post my issues here since I might very well be missing something.. Today I tried running the Blueprint Learning demo using my Vive, however.. the framerate was terrible (or somewhere between 40-60fps.. I would like to have at least a solid 70fps to avoid any stuttering).. the strange thing is that I also ran the Showdown VR demo on the very same machine.. and that was very smooth and at a really good framerate.. so.. basically my question is.. might I be missing something?.. is there like an option that should be toggled?.. or is simply the showdown demo so extremly well omptimized for VR compared to the Blueprint Demo? I noticed that the stuttering/"lag" almost always showed up while looking at the tree in that demo.. but I find it hard to be that performance demanding to render that tree compared to the Showdown scene..
If you press "F5", you can see the shader complexity which has a lot of influence on how much horsepower it takes to render a scene. If it looks mostly red or white, you're probably going to have some rendering and framerate issues within VR.
answered Jan 07 '16 at 12:23 AM
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