Capsule Component Affecting Navigation
I am trying to have the capsule component on my character affect the navigation by checking "Can Affect Navigation" in collision. This works for the most part but the problem I am having that if I set my capsule's radius too close to the half height it stops applying the navarea I selected to the navigation.
Any ideas on why that is or how I can fix it? My current solution is to add a box collision and use that for the navarea but I'd rather not add a new component just for that reason.
After further testing, this issue appears to be resolved in 4.14 Preview 2. Give it a shot in that version and let me know if you still run into issues.
Have a great day!
answered Nov 08 '16 at 07:44 PM
Sean L ♦♦ STAFF
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