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Cook Failed | Error in AutomationTool / Serialize()

Hey guys, a few days ago packing just worked fine. Meanwhile I only changed some UMG's and Gameplay C++ Code, didn't add any classes as far as I know (but deleted some). However, packing now crashes with the following error:


How can I fix the issue? I don't understand what did go wrong.

Thanks for your help :) [1]: http://pastebin.com/Xnytrhx7

Product Version: UE 4.9
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asked Nov 10 '15 at 09:28 AM in Packaging & Deployment

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avatar image Samantha Sutton ♦♦ STAFF Nov 10 '15 at 09:51 PM

Hey OmaManfred,

Are the logs provided all that you have? If not, could you please provide me the full log so I can investigate this issue further for you?

Please let me know if this happens on any other project, which version of the engine you're on (like 4.9.2, etc) and which platform you're packaging to.

Thank you!

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Hello, thanks for your response. I got it working, I don't know why it was causing the cook to fail, but I had an UObject Class and it was referenced here and there, as I changed it to Actor, the cook worked. Maybe because of Delegates? Don't know.. At least it is working now :)

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answered Nov 12 '15 at 05:00 PM

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