How to boost Actor replicate?

Actor replicate too slow even not work.

I have some system(AActor/ Replicated) like “Bag System”. When client enter game, server will spawn them in playerstate`s “Begin Play”.

Some time, client spend a lot of time to relicated them, Some time, Actor replication is very fast.

Client have to check all system is valid , and then go to initialize gameplay.

How to boost actor replicate? Orz

Does the “Bag System” get attached to the PlayerState as a child actor? In that case, by default it will inherit parent’s relevancy. And thus you need to adjust replication settings in the PlayerState class in order to have effect on the Bag System.

Your PlayerState Net Update Frequency is 1, it will attempt replication once per second (still may not do it if bandwidth is saturated). Depending on the number of other replicated actors and their settings, you may also try to increase Net Priority.

Do you mean “Add Child Actor Component”?

“Bag System” isn`t add child actor component to PlayerState, only “set owner”.