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Struct redefinition

Hey guys, I'm having trouble with struct definitions. Basically UBT says struct redefinition, so I tried to use an #include guard, but now the child struct(DHWeaponInfo) won't reference it's parent struct properly.

But now that the DependsOn tag is deprecated, I can't use it, and if I use #include circular dependency :/

Help pls http://pastebin.com/uV9Pw3Uk

Here's the UBT log: http://pastebin.com/UhbvQCHs

EDIT:: Don't quote me about the missing default constructors. I just added them, still won't compile :3

Product Version: UE 4.8
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asked Nov 10 '15 at 01:37 PM in C++ Programming

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Hey Dirt113-

The redefinition error is because there is alread a struct in STreeView.h named FItemInfo. Changing the name of the struct should solve that error. During my testing I did notice that after changing the name of the struct I received a compile error because of a missing default constructor. Changing the name of the struct and Including the default constructor were enough to allow the code to compile successfully.


Doug Wilson

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answered Nov 10 '15 at 10:23 PM

avatar image Dirt113 Nov 11 '15 at 07:44 AM

All errors fixed. Thanks :D

avatar image Gabriel Garcia Dec 15 '18 at 10:34 AM

After 2 hours struggling I found this. God bless how informative errors are, lol.

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