MyHUD Errors when Packaging

Multiple Errors-
I think it’s related here, but I’m not clear on where I can find these variables.
[2015.11.10-12.54.39:863][ 0]LogBlueprint:Warning: [MyHUD] CreatePinForVariable: ‘Inventory’ variable not found. Base class was probably changed.
[2015.11.10-12.54.39:863][ 0]LogBlueprint:Warning: [MyHUD] CreatePinForVariable: ‘KeyInventory’ variable not found. Base class was probably changed.
[2015.11.10-12.54.39:865][ 0]LogBlueprint:Warning: [MyHUD] CreatePinForVariable: ‘PCsmall’ variable not found. Base class was probably changed.

[2015.11.10-12.54.39:884][ 0]LogBlueprint:Error: [compiler MyHUD] Error No Struct in Break
[2015.11.10-12.54.39:887][ 0]LogBlueprint:Error: [compiler MyHUD] Error This blueprint (self) is not compatible with ’ Target ', therefore that pin must have a connection.
[2015.11.10-12.54.39:888][ 0]LogBlueprint:Error: [compiler MyHUD] Error This blueprint (self) is not compatible with ’ Target ', therefore that pin must have a connection.
[2015.11.10-12.54.39:889][ 0]LogBlueprint:Error: [compiler MyHUD] Error This blueprint (self) is not compatible with ’ Target ', therefore that pin must have a connection.
[2015.11.10-12.54.39:890][ 0]LogBlueprint:Error: [compiler MyHUD] Error The property associated with PCsmall could not be found
[2015.11.10-12.54.39:892][ 0]LogBlueprint:Error: [compiler MyHUD] Error The property associated with Inventory could not be found
[2015.11.10-12.54.39:893][ 0]LogBlueprint:Error: [compiler MyHUD] Error The property associated with Key Inventory could not be found
[2015.11.10-12.54.39:894][ 0]LogBlueprint:Error: [compiler MyHUD] Error Default value ‘NewEnumerator2’ for Id is invalid: ‘Expected a valid unsigned number for a byte property’
[2015.11.10-12.54.39:894][ 0]LogBlueprint:Error: [compiler MyHUD] Error Default value ‘NewEnumerator0’ for Id is invalid: ‘Expected a valid unsigned number for a byte property’
[2015.11.10-12.54.39:895][ 0]LogBlueprint:Error: [compiler MyHUD] Error The current value (NewEnumerator2) of the ’ Selection ’ pin is invalid: Expected a valid unsigned number for a byte property
[2015.11.10-12.54.39:896][ 0]LogBlueprint:Error: [compiler MyHUD] Error Default value ‘NewEnumerator2’ for Ids is invalid: ‘Expected a valid unsigned number for a byte property’
[2015.11.10-12.54.39:897][ 0]LogBlueprint:Error: [compiler MyHUD] Error Failed to create property CallFunc_Array_Get_TargetArray from Target Array due to a bad or unknown type (Array of Structures)
[2015.11.10-12.54.39:897][ 0]LogBlueprint:Error: [compiler MyHUD] Error Failed to create property CallFunc_Array_Get_Item from Item due to a bad or unknown type (Structure)
[2015.11.10-12.54.39:898][ 0]LogBlueprint:Error: [compiler MyHUD] Error Failed to create property CallFunc_Array_Get_TargetArray2 from Target Array due to a bad or unknown type (Array of Structures)
[2015.11.10-12.54.39:899][ 0]LogBlueprint:Error: [compiler MyHUD] Error Failed to create property CallFunc_Array_Get_Item2 from Item due to a bad or unknown type (Structure)

Full Cook Log
https://ghostbin.com/paste/eduj5

UAT Log
https://ghostbin.com/paste/4tr82

This error is caused by some issues in a deprecated file, MyHUD

It’s located in your content folder, /dialog_system/widgets/MyHUD

Navigate to there(Or where MyHUD is in your error log) in UE4, edit the blueprint, and remove the errors.