Build failed, target.xml missing

Using the Build Button works fine. As well as playing in the viewport.
When i try to launch the game on my HTC One, it fails deploying the content.

Output Log:

[2015.11.10-14.06.05:981][ 0]LogInit:Display: Running engine for game: cgb01
[2015.11.10-14.06.05:981][ 0]LogInit:Display: RandInit(117673130) SRandInit(117675308).
[2015.11.10-14.06.05:981][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2015.11.10-14.06.05:981][ 0]LogStats: Stats thread started at 0.158190
[2015.11.10-14.06.05:981][ 0]LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9
[2015.11.10-14.06.05:981][ 0]LogInit: API Version: 2672455
[2015.11.10-14.06.05:981][ 0]LogInit: Compiled (64-bit): Sep 28 2015 10:44:29
[2015.11.10-14.06.05:981][ 0]LogInit: Compiled with Clang: 6.0 (clang-600.0.56)
[2015.11.10-14.06.05:981][ 0]LogInit: Build Configuration: Development
[2015.11.10-14.06.05:981][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.9
[2015.11.10-14.06.05:981][ 0]LogInit: Command line: “/Users/Henrik/Documents/Unreal Projects/cgb01/cgb01.uproject” -run=cook -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog=/var/folders/4b/kz_ph3g558x013f_tg7m6x5r0000gn/T/+Users+Shared+UnrealEngine+4.9//Server.log -SessionId=DC4673A5B54DE3CF68361EBF53F46D2A -SessionOwner=Henrik -SessionName=“HTC_One (HT367W907038)”
[2015.11.10-14.06.05:981][ 0]LogInit: Base directory: /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/
[2015.11.10-14.06.05:981][ 0]LogInit: Rocket: 1
[2015.11.10-14.06.06:028][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.11.10-14.06.06:044][ 0]LogInit: Object subsystem initialized
[2015.11.10-14.06.06:046][ 0]LogInit: Selected Device Profile: [Mac]
[2015.11.10-14.06.06:046][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
[2015.11.10-14.06.06:094][ 0]LogInit: Computer: Henriks-MBP.local
[2015.11.10-14.06.06:094][ 0]LogInit: : Henrik
[2015.11.10-14.06.06:094][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.11.10-14.06.06:094][ 0]LogInit: High frequency timer resolution =1000.000000 MHz
[2015.11.10-14.06.06:094][ 0]LogInit: Power Source: AC Power
[2015.11.10-14.06.06:095][ 0]LogInit: Memory total: Physical=8.0GB (8GB approx) Pagefile=1.0GB Virtual=9.0GB
[2015.11.10-14.06.06:101][ 0]LogTextLocalizationManager: No translations for (‘de-DE’) exist, falling back to ‘en’ for localization and internationalization data.
[2015.11.10-14.06.06:742][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (…/…/…/…/…/…/Henrik/Documents/Unreal Projects/cgb01/Intermediate/Shaders/WorkingDirectory/8305/).
[2015.11.10-14.06.06:742][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/…/…/…/Henrik/Documents/Unreal Projects/cgb01/Intermediate/Shaders/tmp/3EB6DB588443E24AAA88CAA63C51FC47/’.
[2015.11.10-14.06.06:743][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.11.10-14.06.06:743][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.11.10-14.06.09:785][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2015.11.10-14.06.09:785][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2015.11.10-14.06.09:813][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2015.11.10-14.06.09:813][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2015.11.10-14.06.09:840][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2015.11.10-14.06.09:841][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2015.11.10-14.06.09:872][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2015.11.10-14.06.09:872][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2015.11.10-14.06.09:900][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2015.11.10-14.06.09:900][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2015.11.10-14.06.09:929][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.11.10-14.06.09:929][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.11.10-14.06.09:956][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.11.10-14.06.09:956][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.11.10-14.06.09:987][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.11.10-14.06.09:988][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.11.10-14.06.10:015][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.11.10-14.06.10:015][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.11.10-14.06.10:042][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.11.10-14.06.10:042][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.11.10-14.06.10:068][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.11.10-14.06.10:068][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.11.10-14.06.10:097][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.11.10-14.06.10:098][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.11.10-14.06.10:123][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2015.11.10-14.06.10:123][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2015.11.10-14.06.10:157][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.11.10-14.06.10:157][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.11.10-14.06.10:157][ 0]LogTargetPlatformManager:Display: Building Assets For Mac
[2015.11.10-14.06.10:157][ 0]LogTargetPlatformManager:Display: Building Assets For Mac
[2015.11.10-14.06.10:477][ 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2015.11.10-14.06.10:477][ 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2015.11.10-14.06.10:710][ 0]LogDerivedDataCache: Loaded boot cache 0.23s 82MB /Users/Henrik/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
[2015.11.10-14.06.10:710][ 0]LogDerivedDataCache:Display: Loaded Boot cache: /Users/Henrik/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc
[2015.11.10-14.06.10:710][ 0]LogDerivedDataCache:Display: Loaded Boot cache: /Users/Henrik/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc
[2015.11.10-14.06.10:711][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Henrik/Documents/Unreal Projects/cgb01/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.11.10-14.06.10:711][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.11.10-14.06.10:711][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Henrik/Documents/Unreal Projects/cgb01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2015.11.10-14.06.10:711][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2015.11.10-14.06.10:799][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.11.10-14.06.10:799][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.11.10-14.06.10:800][ 0]LogDerivedDataCache: Using Local data cache path /Users/Henrik/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
[2015.11.10-14.06.11:152][ 0]LogInit: Selected Device Profile: [Mac]
[2015.11.10-14.06.11:365][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.11.10-14.06.11:365][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.11.10-14.06.11:662][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2015.11.10-14.06.11:662][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2015.11.10-14.06.12:149][ 0]SourceControl: Info Source control is disabled
[2015.11.10-14.06.12:214][ 0]SourceControl: Info Source control is disabled
[2015.11.10-14.06.12:251][ 0]SourceControl: Info Source control is disabled
[2015.11.10-14.06.12:286][ 0]SourceControl: Info Source control is disabled
[2015.11.10-14.06.12:925][ 0]LogObj: 29430 objects as part of root set at end of initial load.
[2015.11.10-14.06.12:926][ 0]LogUObjectAllocator: 5860712 out of 0 bytes used by permanent object pool.
[2015.11.10-14.06.12:926][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
[2015.11.10-14.06.14:178][ 0]LogCook:Display: Done creating registry. It took 1.09s.
[2015.11.10-14.06.14:433][ 0]LogCook:Display: Generated asset registry size is 1427.84kb
[2015.11.10-14.06.14:451][ 0]LogFileServer:Warning: Unreal Network File Server starting up…
[2015.11.10-14.06.14:452][ 0]LogFileServer:Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899!
[2015.11.10-14.06.14:452][ 0]LogFileServer:Warning: Unreal Network Http File Server starting up…
[2015.11.10-14.06.14:481][ 0]LogFileServer:Display: Unreal Network File Http Server is ready for client connections on port 41898
[2015.11.10-14.06.14:481][ 0]LogCookCommandlet:Display: GC…

Project Launcher Status:

Running AutomationTool…
Setting up Mono
Start UAT: mono AutomationTool.exe BuildCookRun -project=/Users/Henrik/Documents/Unreal Projects/cgb01/cgb01.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline= -Messaging -device=Android_ATC@HT367W907038 -addcmdline=-SessionId=DC4673A5B54DE3CF68361EBF53F46D2A -SessionOwner=Henrik -SessionName=‘HTC_One (HT367W907038)’ -run -nokill
Program.Main: CWD=/Users/Shared/UnrealEngine/4.9/Engine/Binaries/DotNET
Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=/Users/Henrik/Documents/Unreal Projects/cgb01/cgb01.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline= -Messaging -device=Android_ATC@HT367W907038 -addcmdline=-SessionId=DC4673A5B54DE3CF68361EBF53F46D2A -SessionOwner=Henrik -SessionName=‘HTC_One (HT367W907038)’ -run -nokill
Automation.Process: IsBuildMachine=False
Automation.Process: ShouldKillProcesses=False
Automation.Process: Setting up command environment.
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/Users/Shared/UnrealEngine/4.9/Engine/Programs/AutomationTool/Saved
ProjectUtils.CleanupFolders: Cleaning up project rules folder
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(/Users/Shared/UnrealEngine/4.9/Engine/Programs/AutomationTool/Saved/Rules)
Automation.Process: Compiling scripts.
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
BuildCookRun.SetupParams: Setting up ProjectParams for /Users/Henrik/Documents/Unreal Projects/cgb01/cgb01.uproject
ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: /Users/Shared/UnrealEngine/4.9/Engine/Programs/AutomationTool/Saved/Rules/UATRules-630712932.dll
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=False
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=/Users/Henrik/Documents/Unreal Projects/cgb01/ArchivedBuilds
ProjectParams.ValidateAndLog: BaseStageDirectory=/Users/Henrik/Documents/Unreal Projects/cgb01/Saved/StagedBuilds
ProjectParams.ValidateAndLog: Build=False
ProjectParams.ValidateAndLog: Cook=False
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog: ClientCookedTargets=cgb01
ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
ProjectParams.ValidateAndLog: Compressed=True
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookFlavor=ATC
ProjectParams.ValidateAndLog: CookOnTheFly=True
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=False
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCName=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook=
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=True
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: Pak=False
ProjectParams.ValidateAndLog: Package=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=/Users/Henrik/Documents/Unreal Projects/cgb01/Binaries/Android
ProjectParams.ValidateAndLog: ProjectBinariesPath=/Users/Henrik/Documents/Unreal Projects/cgb01/Binaries/Android
ProjectParams.ValidateAndLog: ProjectGameExeFilename=/Users/Henrik/Documents/Unreal Projects/cgb01/Binaries/Android/cgb01
ProjectParams.ValidateAndLog: ProjectGameExePath=/Users/Henrik/Documents/Unreal Projects/cgb01/Binaries/Android/cgb01
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=False
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=/Users/Henrik/Documents/Unreal Projects/cgb01/cgb01.uproject
ProjectParams.ValidateAndLog: Rocket=True
ProjectParams.ValidateAndLog: Run=True
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
ProjectParams.ValidateAndLog: ShortProjectName=cgb01
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bUsesSteam=False
ProjectParams.ValidateAndLog: bUsesCEF3=False
ProjectParams.ValidateAndLog: bUsesSlate=True
ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
ProjectParams.ValidateAndLog: Project Params **************
Project.Cook: ********** COOK COMMAND STARTED **********
CommandUtils.Run: Run: /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor “/Users/Henrik/Documents/Unreal Projects/cgb01/cgb01.uproject” -run=cook -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog=/var/folders/4b/kz_ph3g558x013f_tg7m6x5r0000gn/T/+Users+Shared+UnrealEngine+4.9//Server.log -SessionId=DC4673A5B54DE3CF68361EBF53F46D2A -SessionOwner=Henrik -SessionName=‘HTC_One (HT367W907038)’
Project.Cook: Waiting a few seconds for the server to start…
[2015.11.10-14.06.06:743][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.Project.Cook: ********** COOK COMMAND COMPLETED **********
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationScripts.Automation: Stage Failed. Missing receipt ‘cgb01-Android-Development.target.xml’. Check that this target has been built.

Stacktrace: at Project.CreateDeploymentContext (AutomationTool.ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage) [0x00000] in :0
at Project.CopyBuildToStagingDirectory (AutomationTool.ProjectParams Params) [0x00000] in :0
at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0
at BuildCookRun.ExecuteBuild () [0x00000] in :0
at BuildCommand.Execute () [0x00000] in :0
Program.Main: AutomationTool exiting with ExitCode=Error_MissingExecutable
Domain_ProcessExit
RunUAT ERROR: AutomationTool was unable to run successfully.
[2015.11.10-14.06.09:785][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2015.11.10-14.06.09:813][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2015.11.10-14.06.09:841][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2015.11.10-14.06.09:872][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2015.11.10-14.06.09:900][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2015.11.10-14.06.09:929][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.11.10-14.06.09:956][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.11.10-14.06.09:988][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.11.10-14.06.10:015][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.11.10-14.06.10:042][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.11.10-14.06.10:068][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.11.10-14.06.10:098][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.11.10-14.06.10:123][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2015.11.10-14.06.10:157][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.11.10-14.06.10:157][ 0]LogTargetPlatformManager:Display: Building Assets For Mac

Message Log is empty
Thanks for help

I do have this problem with projects that only include templates, on my macbook as well as on my pc. I get the same error when in use my nexus tablet instead of the HTC. Launching apps out of Android studio for example also works fine.

Could you please upload the full output as a .txt file and attach it to your next reply? Are you able to reproduce this on any other version of the engine? Can you reproduce this issue with another mobile device? What about trying a new project, do you still get the same results?

Thank you!

Hey hg022,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

I have the same issue could you help me

Please upload your error output as a .txt file in your next reply. :slight_smile: