Using the Build Button works fine. As well as playing in the viewport.
When i try to launch the game on my HTC One, it fails deploying the content.
Output Log:
[2015.11.10-14.06.05:981][ 0]LogInit:Display: Running engine for game: cgb01
[2015.11.10-14.06.05:981][ 0]LogInit:Display: RandInit(117673130) SRandInit(117675308).
[2015.11.10-14.06.05:981][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2015.11.10-14.06.05:981][ 0]LogStats: Stats thread started at 0.158190
[2015.11.10-14.06.05:981][ 0]LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9
[2015.11.10-14.06.05:981][ 0]LogInit: API Version: 2672455
[2015.11.10-14.06.05:981][ 0]LogInit: Compiled (64-bit): Sep 28 2015 10:44:29
[2015.11.10-14.06.05:981][ 0]LogInit: Compiled with Clang: 6.0 (clang-600.0.56)
[2015.11.10-14.06.05:981][ 0]LogInit: Build Configuration: Development
[2015.11.10-14.06.05:981][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.9
[2015.11.10-14.06.05:981][ 0]LogInit: Command line: “/Users/Henrik/Documents/Unreal Projects/cgb01/cgb01.uproject” -run=cook -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog=/var/folders/4b/kz_ph3g558x013f_tg7m6x5r0000gn/T/+Users+Shared+UnrealEngine+4.9//Server.log -SessionId=DC4673A5B54DE3CF68361EBF53F46D2A -SessionOwner=Henrik -SessionName=“HTC_One (HT367W907038)”
[2015.11.10-14.06.05:981][ 0]LogInit: Base directory: /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/
[2015.11.10-14.06.05:981][ 0]LogInit: Rocket: 1
[2015.11.10-14.06.06:028][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.11.10-14.06.06:044][ 0]LogInit: Object subsystem initialized
[2015.11.10-14.06.06:046][ 0]LogInit: Selected Device Profile: [Mac]
[2015.11.10-14.06.06:046][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
[2015.11.10-14.06.06:094][ 0]LogInit: Computer: Henriks-MBP.local
[2015.11.10-14.06.06:094][ 0]LogInit: : Henrik
[2015.11.10-14.06.06:094][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.11.10-14.06.06:094][ 0]LogInit: High frequency timer resolution =1000.000000 MHz
[2015.11.10-14.06.06:094][ 0]LogInit: Power Source: AC Power
[2015.11.10-14.06.06:095][ 0]LogInit: Memory total: Physical=8.0GB (8GB approx) Pagefile=1.0GB Virtual=9.0GB
[2015.11.10-14.06.06:101][ 0]LogTextLocalizationManager: No translations for (‘de-DE’) exist, falling back to ‘en’ for localization and internationalization data.
[2015.11.10-14.06.06:742][ 0]LogShaderCompilers: Guid format shader working directory is 15 characters bigger than the processId version (…/…/…/…/…/…/Henrik/Documents/Unreal Projects/cgb01/Intermediate/Shaders/WorkingDirectory/8305/).
[2015.11.10-14.06.06:742][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘…/…/…/…/…/…/Henrik/Documents/Unreal Projects/cgb01/Intermediate/Shaders/tmp/3EB6DB588443E24AAA88CAA63C51FC47/’.
[2015.11.10-14.06.06:743][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.11.10-14.06.06:743][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.11.10-14.06.09:785][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2015.11.10-14.06.09:785][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2015.11.10-14.06.09:813][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2015.11.10-14.06.09:813][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2015.11.10-14.06.09:840][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2015.11.10-14.06.09:841][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2015.11.10-14.06.09:872][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2015.11.10-14.06.09:872][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2015.11.10-14.06.09:900][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2015.11.10-14.06.09:900][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2015.11.10-14.06.09:929][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.11.10-14.06.09:929][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.11.10-14.06.09:956][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.11.10-14.06.09:956][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.11.10-14.06.09:987][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.11.10-14.06.09:988][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.11.10-14.06.10:015][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.11.10-14.06.10:015][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.11.10-14.06.10:042][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.11.10-14.06.10:042][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.11.10-14.06.10:068][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.11.10-14.06.10:068][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.11.10-14.06.10:097][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.11.10-14.06.10:098][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.11.10-14.06.10:123][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2015.11.10-14.06.10:123][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2015.11.10-14.06.10:157][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.11.10-14.06.10:157][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.11.10-14.06.10:157][ 0]LogTargetPlatformManager:Display: Building Assets For Mac
[2015.11.10-14.06.10:157][ 0]LogTargetPlatformManager:Display: Building Assets For Mac
[2015.11.10-14.06.10:477][ 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2015.11.10-14.06.10:477][ 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2015.11.10-14.06.10:710][ 0]LogDerivedDataCache: Loaded boot cache 0.23s 82MB /Users/Henrik/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc.
[2015.11.10-14.06.10:710][ 0]LogDerivedDataCache:Display: Loaded Boot cache: /Users/Henrik/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc
[2015.11.10-14.06.10:710][ 0]LogDerivedDataCache:Display: Loaded Boot cache: /Users/Henrik/Library/Application Support/Epic/UnrealEngine/4.9/DerivedDataCache/Boot.ddc
[2015.11.10-14.06.10:711][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Henrik/Documents/Unreal Projects/cgb01/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.11.10-14.06.10:711][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.11.10-14.06.10:711][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Henrik/Documents/Unreal Projects/cgb01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2015.11.10-14.06.10:711][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2015.11.10-14.06.10:799][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.11.10-14.06.10:799][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2015.11.10-14.06.10:800][ 0]LogDerivedDataCache: Using Local data cache path /Users/Henrik/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
[2015.11.10-14.06.11:152][ 0]LogInit: Selected Device Profile: [Mac]
[2015.11.10-14.06.11:365][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.11.10-14.06.11:365][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.11.10-14.06.11:662][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2015.11.10-14.06.11:662][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2015.11.10-14.06.12:149][ 0]SourceControl: Info Source control is disabled
[2015.11.10-14.06.12:214][ 0]SourceControl: Info Source control is disabled
[2015.11.10-14.06.12:251][ 0]SourceControl: Info Source control is disabled
[2015.11.10-14.06.12:286][ 0]SourceControl: Info Source control is disabled
[2015.11.10-14.06.12:925][ 0]LogObj: 29430 objects as part of root set at end of initial load.
[2015.11.10-14.06.12:926][ 0]LogUObjectAllocator: 5860712 out of 0 bytes used by permanent object pool.
[2015.11.10-14.06.12:926][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
[2015.11.10-14.06.14:178][ 0]LogCook:Display: Done creating registry. It took 1.09s.
[2015.11.10-14.06.14:433][ 0]LogCook:Display: Generated asset registry size is 1427.84kb
[2015.11.10-14.06.14:451][ 0]LogFileServer:Warning: Unreal Network File Server starting up…
[2015.11.10-14.06.14:452][ 0]LogFileServer:Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899!
[2015.11.10-14.06.14:452][ 0]LogFileServer:Warning: Unreal Network Http File Server starting up…
[2015.11.10-14.06.14:481][ 0]LogFileServer:Display: Unreal Network File Http Server is ready for client connections on port 41898
[2015.11.10-14.06.14:481][ 0]LogCookCommandlet:Display: GC…
Project Launcher Status:
Running AutomationTool…
Setting up Mono
Start UAT: mono AutomationTool.exe BuildCookRun -project=/Users/Henrik/Documents/Unreal Projects/cgb01/cgb01.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline= -Messaging -device=Android_ATC@HT367W907038 -addcmdline=-SessionId=DC4673A5B54DE3CF68361EBF53F46D2A -SessionOwner=Henrik -SessionName=‘HTC_One (HT367W907038)’ -run -nokill
Program.Main: CWD=/Users/Shared/UnrealEngine/4.9/Engine/Binaries/DotNET
Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=/Users/Henrik/Documents/Unreal Projects/cgb01/cgb01.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -rocket -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline= -Messaging -device=Android_ATC@HT367W907038 -addcmdline=-SessionId=DC4673A5B54DE3CF68361EBF53F46D2A -SessionOwner=Henrik -SessionName=‘HTC_One (HT367W907038)’ -run -nokill
Automation.Process: IsBuildMachine=False
Automation.Process: ShouldKillProcesses=False
Automation.Process: Setting up command environment.
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/Users/Shared/UnrealEngine/4.9/Engine/Programs/AutomationTool/Saved
ProjectUtils.CleanupFolders: Cleaning up project rules folder
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(/Users/Shared/UnrealEngine/4.9/Engine/Programs/AutomationTool/Saved/Rules)
Automation.Process: Compiling scripts.
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
BuildCookRun.SetupParams: Setting up ProjectParams for /Users/Henrik/Documents/Unreal Projects/cgb01/cgb01.uproject
ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: /Users/Shared/UnrealEngine/4.9/Engine/Programs/AutomationTool/Saved/Rules/UATRules-630712932.dll
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=False
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=/Users/Henrik/Documents/Unreal Projects/cgb01/ArchivedBuilds
ProjectParams.ValidateAndLog: BaseStageDirectory=/Users/Henrik/Documents/Unreal Projects/cgb01/Saved/StagedBuilds
ProjectParams.ValidateAndLog: Build=False
ProjectParams.ValidateAndLog: Cook=False
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
ProjectParams.ValidateAndLog: ClientCookedTargets=cgb01
ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
ProjectParams.ValidateAndLog: Compressed=True
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookFlavor=ATC
ProjectParams.ValidateAndLog: CookOnTheFly=True
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=False
ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCName=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook=
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=True
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: Pak=False
ProjectParams.ValidateAndLog: Package=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=/Users/Henrik/Documents/Unreal Projects/cgb01/Binaries/Android
ProjectParams.ValidateAndLog: ProjectBinariesPath=/Users/Henrik/Documents/Unreal Projects/cgb01/Binaries/Android
ProjectParams.ValidateAndLog: ProjectGameExeFilename=/Users/Henrik/Documents/Unreal Projects/cgb01/Binaries/Android/cgb01
ProjectParams.ValidateAndLog: ProjectGameExePath=/Users/Henrik/Documents/Unreal Projects/cgb01/Binaries/Android/cgb01
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=False
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=/Users/Henrik/Documents/Unreal Projects/cgb01/cgb01.uproject
ProjectParams.ValidateAndLog: Rocket=True
ProjectParams.ValidateAndLog: Run=True
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
ProjectParams.ValidateAndLog: ShortProjectName=cgb01
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bUsesSteam=False
ProjectParams.ValidateAndLog: bUsesCEF3=False
ProjectParams.ValidateAndLog: bUsesSlate=True
ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
ProjectParams.ValidateAndLog: Project Params **************
Project.Cook: ********** COOK COMMAND STARTED **********
CommandUtils.Run: Run: /Users/Shared/UnrealEngine/4.9/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor “/Users/Henrik/Documents/Unreal Projects/cgb01/cgb01.uproject” -run=cook -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog=/var/folders/4b/kz_ph3g558x013f_tg7m6x5r0000gn/T/+Users+Shared+UnrealEngine+4.9//Server.log -SessionId=DC4673A5B54DE3CF68361EBF53F46D2A -SessionOwner=Henrik -SessionName=‘HTC_One (HT367W907038)’
Project.Cook: Waiting a few seconds for the server to start…
[2015.11.10-14.06.06:743][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.Project.Cook: ********** COOK COMMAND COMPLETED **********
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationScripts.Automation: Stage Failed. Missing receipt ‘cgb01-Android-Development.target.xml’. Check that this target has been built.
Stacktrace: at Project.CreateDeploymentContext (AutomationTool.ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage) [0x00000] in :0
at Project.CopyBuildToStagingDirectory (AutomationTool.ProjectParams Params) [0x00000] in :0
at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in :0
at BuildCookRun.ExecuteBuild () [0x00000] in :0
at BuildCommand.Execute () [0x00000] in :0
Program.Main: AutomationTool exiting with ExitCode=Error_MissingExecutable
Domain_ProcessExit
RunUAT ERROR: AutomationTool was unable to run successfully.
[2015.11.10-14.06.09:785][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2015.11.10-14.06.09:813][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2015.11.10-14.06.09:841][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2015.11.10-14.06.09:872][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2015.11.10-14.06.09:900][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2015.11.10-14.06.09:929][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.11.10-14.06.09:956][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.11.10-14.06.09:988][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.11.10-14.06.10:015][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.11.10-14.06.10:042][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.11.10-14.06.10:068][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.11.10-14.06.10:098][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.11.10-14.06.10:123][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2015.11.10-14.06.10:157][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.11.10-14.06.10:157][ 0]LogTargetPlatformManager:Display: Building Assets For Mac
Message Log is empty
Thanks for help