How can I get started with scripting the Editor?
I'd like to know if its possible yet, and if so how to get started with scripting the editor.
What I mean specifically is writing scripts to automate tedious functions. Ideally creating a new window that has parameter inputs and a button that executes code.
Here are some examples I want to create myself that I have created in the past for Unity:
According to Ray Davis and Mike Fricker in the post-GDC twitch stream it's possible to script the editor using blueprints, but I'd be also fine with writing my own in C++. There just isn't any info that I can find out there where to get started.
Have you tried Blutilities? https://forums.unrealengine.com/showthread.php?1954-Tutorial-Blutility-Running-Blueprint-functions-inside-Editor
answered Apr 25 '14 at 09:01 PM
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