I’d like to know if its possible yet, and if so how to get started with scripting the editor.
What I mean specifically is writing scripts to automate tedious functions. Ideally creating a new window that has parameter inputs and a button that executes code.
Here are some examples I want to create myself that I have created in the past for Unity:
- Add a 6 DOP collision to all selected
meshes in the content browser - Set the lightmap scale to all
selected meshes in the content
browser - Mass assign a material to selected
objects in the world. - Apply a randomized offset to the position,rotation, and/or scale
According to Ray Davis and Mike Fricker in the post-GDC twitch stream it’s possible to script the editor using blueprints, but I’d be also fine with writing my own in C++. There just isn’t any info that I can find out there where to get started.