Remark: I hope mentioning a competing product in a question is okay here
I’m currently moving from Unity to UE4 and I’m extremely pleased so far. There’s something I’m missing is Unity’s Retargeting Rig feature that allows for automatic and manual bone mapping in order to apply a variety of stock animations to any humanoid skeleton (see Screenshot below).
Is something like this planned for UE4 or is it there and I’ve just missed it?
Current retargeting of animations only works if you have same bone names.
I had working toward something similar system but it’s not high priority for us yet. But we’re going to place this on proper roadmap so we can track it better.
Not sure what DCC/3D tools you’re using but I’ve written a batch retargeter script for 3dsmax which reads/retargets all BIP files onto a custom biped and exports each to separate FBX files. Unity’s retargeter only works with Mecanim (which we cannot use) so I wrote this script for retargeting large numbers of animations. If anyone’s interested I’ll upload it though if your using biped with UE4 you may already be using the same bone names across your rigs.
If you like it please up vote me on here/ScripSpot
Hopefully it’ll come in handy for you. It regularly saves me hours of work. So nice seeing the out folder fill up with fbx files without any input from me