How do you determine the collision on different parts of a character?

Hi,
I want to make action game in which I can know on which part of the character’s body I touch. How to do ? Character only have capsule component for collision. When I add physic volumes, I can’t resize it to fit my character members.

Thanks for help.

With physic volume you mean a physic asset? In the physic asset you can see the collision boxes and in there you can delete/edit them.

I mean Physics Volume in Volumes mode. I try to place this in my Character which is a BP. I’m sure I’m not using the right way to do this.

Ok, thanks you all. Sorry for my newbism.

i think the best way that u should make a physic asset for your skeletal mesh, when u use line trace the hit result will return the bone name in it.

Event occurs when you hit my character has a different character by capsule component.

why not event occurred by mesh collider?

it is only use capsule component ?

There is an issue with detecting whole skeletalmesh overlap test, and I think that might be failing. We have a ticket for it. I’ll try fix this up in the next bug bash.

Thanks,

–Lina,