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How do you determine the collision on different parts of a character?

Hi, I want to make action game in which I can know on which part of the character's body I touch. How to do ? Character only have capsule component for collision. When I add physic volumes, I can't resize it to fit my character members.

Thanks for help.

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asked Apr 22 '14 at 08:02 AM in Using UE4

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Mayhem50
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avatar image fighter5347 Apr 22 '14 at 08:22 AM

With physic volume you mean a physic asset? In the physic asset you can see the collision boxes and in there you can delete/edit them.

avatar image Mayhem50 Apr 22 '14 at 09:03 AM

I mean Physics Volume in Volumes mode. I try to place this in my Character which is a BP. I'm sure I'm not using the right way to do this.

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2 answers: sort voted first

Event occurs when you hit my character has a different character by capsule component.

why not event occurred by mesh collider?

it is only use capsule component ?

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answered Apr 25 '14 at 05:52 AM

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Ryanhuh
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avatar image nikolobin STAFF Dec 01 '14 at 07:56 PM

There is an issue with detecting whole skeletalmesh overlap test, and I think that might be failing. We have a ticket for it. I'll try fix this up in the next bug bash.

Thanks,

--Lina,

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i think the best way that u should make a physic asset for your skeletal mesh, when u use line trace the hit result will return the bone name in it.

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answered Apr 22 '14 at 10:28 AM

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Duncan Dam
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avatar image Mayhem50 Apr 22 '14 at 10:42 AM

Ok, thanks you all. Sorry for my newbism.

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