How do you determine the collision on different parts of a character?
Hi, I want to make action game in which I can know on which part of the character's body I touch. How to do ? Character only have capsule component for collision. When I add physic volumes, I can't resize it to fit my character members.
Thanks for help.
Event occurs when you hit my character has a different character by capsule component.
why not event occurred by mesh collider?
it is only use capsule component ?
answered Apr 25 '14 at 05:52 AM
i think the best way that u should make a physic asset for your skeletal mesh, when u use line trace the hit result will return the bone name in it.
answered Apr 22 '14 at 10:28 AM
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